Man Page: rotate_sprite_v_flip_trans
Operating Environment: osx
Section: 3alleg4
rotate_sprite_v_flip_trans(3alleg4) Allegro manual rotate_sprite_v_flip_trans(3alleg4) NAME
rotate_sprite_v_flip_trans - Rotates and flips a sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void rotate_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle); DESCRIPTION
Like rotate_sprite_trans, but flips the image vertically before rotating it. To flip horizontally, use this routine but add itofix(128) to the angle. To flip in both directions, use rotate_sprite() and add itofix(128) to its angle. SEE ALSO
rotate_sprite_trans(3alleg4), rotate_scaled_sprite_v_flip_trans(3alleg4), pivot_sprite_v_flip_trans(3alleg4), pivot_scaled_sprite_v_flip_trans(3alleg4), exsprite(3alleg4) Allegro version 4.4.2 rotate_sprite_v_flip_trans(3alleg4)
| Related Man Pages |
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| rotate_sprite_v_flip(3alleg4) - suse |
| rotate_sprite(3alleg4) - centos |
| rotate_sprite_trans(3alleg4) - centos |
| rotate_sprite(3alleg4) - osx |
| rotate_sprite_trans(3alleg4) - opendarwin |
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