osx man page for fmodf

Query: fmodf

OS: osx

Section: 3

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FMOD(3) 						   BSD Library Functions Manual 						   FMOD(3)

NAME
fmod -- floating-point remainder function
SYNOPSIS
#include <math.h> double fmod(double x, double y); long double fmodl(long double x, long double y); float fmodf(float x, float y);
DESCRIPTION
The fmod() functions compute the floating-point remainder of x/ y. Specifically, the functions return the value x-i*y, for some integer i such that, if y is non-zero, the result has the same sign as x and magnitude less than the magnitude of y.
SPECIAL VALUES
fmod(+-0, y) returns +-0 if y is neither 0 nor NaN. fmod(x, y) returns a NaN and raises the "invalid" floating-point exception for x infinite or y zero. fmod(x, +-infinity) returns x for x not infinite.
VECTOR OPERATIONS
If you need to apply the fmod() functions to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance: #include <Accelerate/Accelerate.h> vFloat vfmodf(vFloat x, vFloat y); void vvfmodf(float *z, const float *y, const float *x, const int *n); void vvfmod(double *z, const double *y, const double *x, const int *n);
SEE ALSO
math(3)
STANDARDS
The fmod() functions conform to ISO/IEC 9899:2011.
BSD
December 11, 2006 BSD
Related Man Pages
drem(3) - mojave
fmodl(3) - mojave
fmodf(3) - mojave
remainderf(3) - mojave
fmodl(3) - osx
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