opensolaris man page for sdl_setcolorkey

Query: sdl_setcolorkey

OS: opensolaris

Section: 3

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

SDL_SetColorKey(3)						 SDL API Reference						SDL_SetColorKey(3)

NAME
SDL_SetColorKey - Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.
SYNOPSIS
#include "SDL.h" int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);
DESCRIPTION
Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration. RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match the key value). The key must be of the same pixel format as the surface, SDL_MapRGB is often useful for obtaining an acceptable value. If flag is SDL_SRCCOLORKEY then key is the transparent pixel value in the source image of a blit. If flag is OR'd with SDL_RLEACCEL then the surface will be draw using RLE acceleration when drawn with SDL_BlitSurface. The surface will actually be encoded for RLE acceleration the first time SDL_BlitSurface or SDL_DisplayFormat is called on the surface. If flag is 0, this function clears any current color key.
RETURN VALUE
This function returns 0, or -1 if there was an error.
SEE ALSO
SDL_BlitSurface, SDL_DisplayFormat, SDL_MapRGB, SDL_SetAlpha
SDL
Tue 11 Sep 2001, 23:01 SDL_SetColorKey(3)
Related Man Pages
sdl_creatergbsurface(3) - opensolaris
sdl_setalpha(3) - redhat
sdl_setalpha(3) - centos
sdl_setalpha(3) - suse
sdl_blitsurface(3) - opensolaris
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