mojave man page for acosh

Query: acosh

OS: mojave

Section: 3

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

ACOSH(3)						   BSD Library Functions Manual 						  ACOSH(3)

NAME
acosh -- inverse hyperbolic cosine function
SYNOPSIS
#include <math.h> double acosh(double x); long double acoshl(long double x); float acoshf(float x);
DESCRIPTION
The acosh() function computes the principle value of the inverse hyperbolic cosine of x. The result is in the range [0, +infinity].
SPECIAL VALUES
acosh(1) returns +0. acosh(x) returns a NAN and raises the "invalid" floating-point exception for x < 1. acosh(+infinity) returns +infinity.
VECTOR OPERATIONS
If you need to apply the acosh() function to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance: #include <Accelerate/Accelerate.h> vFloat vacoshf(vFloat x); void vvacoshf(float *y, const float *x, const int *n); void vvacosh(double *y, const double *x, const int *n);
SEE ALSO
asinh(3), atanh(3), exp(3), math(3)
STANDARDS
The acosh() function conforms to ISO/IEC 9899:2011.
HISTORY
The acosh() and acoshf() function appeared in 4.3BSD. 4.3 Berkeley Distribution December 11, 2006 4.3 Berkeley Distribution
Related Man Pages
acoshf(3) - mojave
acosh(3) - mojave
atanh(3) - mojave
atanhl(3) - mojave
atanh(3) - osf1
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