debian man page for sdl::rect

Query: sdl::rect

OS: debian

Section: 3pm

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

pods::SDL::Rect(3pm)					User Contributed Perl Documentation				      pods::SDL::Rect(3pm)

NAME
SDL::Rect - Defines a rectangular area CATEGORY Core, Video, Structure
SYNOPSIS
my $rect = SDL::Rect->new(0, 0, 50, 4); $rect->x(1); $rect->y(2); $rect->w(3); my $x = $rect->x; # 1 my $y = $rect->y; # 2 my $w = $rect->w; # 3 my $h = $rect->h; # 4
DESCRIPTION
An "SDL_Rect" defines a rectangular area of pixels.
METHODS
new my $rect = SDL::Rect->new( $x, $y, $w, $h ); The constructor creates a new rectangle with the specified x, y, width and height values. x my $x = $rect->x; $rect->x(128); If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle. y my $y = $rect->y; $rect->y(128); If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle. w my $w = $rect->w; $rect->w(128); If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle. h my $h = $rect->h; $rect->h(128); If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle.
SEE ALSO
SDL::Surface
AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::Rect(3pm)
Related Man Pages
sdl::game::rect(3) - suse
sdl::rect(3) - suse
sdl::tutorial::drawing(3) - suse
sdl::smpeg(3pm) - debian
sdlx::layer(3pm) - debian
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