stretch_sprite(3alleg4) debian man page | unix.com

Man Page: stretch_sprite

Operating Environment: debian

Section: 3alleg4

stretch_sprite(3alleg4) 					  Allegro manual					   stretch_sprite(3alleg4)

NAME
stretch_sprite - Stretches a sprite to the destination bitmap. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void stretch_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int w, int h);
DESCRIPTION
Like draw_sprite(), except it can stretch the sprite image to the specified width and height and requires the sprite image and destination bitmap to be of the same color depth. Moreover, the sprite image must be a memory bitmap. Example: /* Create tunnel like effect. */ for (step = 1; step int width = SCREEN_W / step; int height = SCREEN_H / step; stretch_sprite(screen, image, SCREEN_W / 2 - width / 2, SCREEN_H / 2 - height / 2, width, height); }
SEE ALSO
draw_sprite(3alleg4), stretch_blit(3alleg4), bitmap_mask_color(3alleg4) Allegro version 4.4.2 stretch_sprite(3alleg4)
Related Man Pages
draw_sprite(3alleg4) - opendarwin
draw_sprite(3alleg4) - mojave
draw_sprite(3alleg4) - redhat
draw_sprite(3alleg4) - linux
draw_sprite(3alleg4) - v7
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