debian man page for get_z_rotate_quat

Query: get_z_rotate_quat

OS: debian

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

get_x_rotate_quat(3alleg4)					  Allegro manual					get_x_rotate_quat(3alleg4)

NAME
get_x_rotate_quat, get_y_rotate_quat, get_z_rotate_quat - Construct axis rotation quaternions. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void get_x_rotate_quat(QUAT *q, float r); void get_y_rotate_quat(QUAT *q, float r); void get_z_rotate_quat(QUAT *q, float r);
DESCRIPTION
Construct axis rotation quaternions, storing them in q. When applied to a point, these quaternions will rotate it about the relevant axis by the specified angle (given in binary, 256 degrees to a circle format). Allegro version 4.4.2 get_x_rotate_quat(3alleg4)
Related Man Pages
get_rotation_matrix(3alleg4) - redhat
get_rotation_matrix_f(3alleg4) - opendarwin
get_rotation_matrix(3alleg4) - mojave
get_rotation_matrix_f(3alleg4) - v7
get_rotation_matrix_f(3alleg4) - osx
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