Query: s3d_rotate
OS: debian
Section: 3
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
S3D_ROTATE(3) s3d Manual S3D_ROTATE(3)NAMEs3d_rotate - rotate objectSYNOPSIS#include <s3d.h> int s3d_rotate(int object, float x, float y, float z);DESCRIPTIONRotate an object around the x, y and z-axis respectively. x,y,z may have values between [0,360] degrees. You will usually only rotate around one axis, leaving the unused fields on 0, I guess. If you want to rotate around more than one axis, please note: The order of the rotation applies is y-axis, x-axis, and then z-axis. You can think of it as the earth position coordinates: x is the longitude, y is the latitude, and z is the rotation at this point of the earth around your bodies axis. (I wonder if that makes it any clearer ;) Warning Rotate is absolute, not relative! s3d_rotate(object, 90, 0, 0); s3d_rotate(object, 180, 0, 0); // object will be rotated 180 degrees around the x-axis, not 270 degress!AUTHORSimon Wunderlich Author of s3d s3d S3D_ROTATE(3)