debian man page for s3d_pep_polygon_tex_coord

Query: s3d_pep_polygon_tex_coord

OS: debian

Section: 3

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

S3D_PEP_POLYGON_TEX_(3) 					    s3d Manual						   S3D_PEP_POLYGON_TEX_(3)

NAME
s3d_pep_polygon_tex_coord - add texture coordinates to polygon
SYNOPSIS
#include <s3d.h> int s3d_pep_polygon_tex_coord(int object, float x1, float y1, float x2, float y2, float x3, float y3);
DESCRIPTION
Pimp the last polygon pushed with some textures coordinates, x and y values for each vertex point respectively. Those values may be between 0 and 1 and are vertex points on the texture defined in the material of the polygon. If you have more polygons which should get a texture, use s3d_pep_polygon_tex_coords()
AUTHOR
Simon Wunderlich Author of s3d s3d S3D_PEP_POLYGON_TEX_(3)
Related Man Pages
polygon3d(3alleg4) - debian
polygon3d_f(3alleg4) - debian
polygon3d(3alleg4) - suse
polygon3d_f(3alleg4) - osx
polygon3d(3alleg4) - php
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