debian man page for s3d_pep_polygon_normals

Query: s3d_pep_polygon_normals

OS: debian

Section: 3

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

S3D_PEP_POLYGON_NORM(3) 					    s3d Manual						   S3D_PEP_POLYGON_NORM(3)

NAME
s3d_pep_polygon_normals - add normals to polygon
SYNOPSIS
#include <s3d.h> int s3d_pep_polygon_normals(int object, const float *nbuf, uint16_t n);
DESCRIPTION
Adds normal information to polygons, giving each vertex of a polygon a normal information. With this, you can achieve smoothed edge effects. nbuf should contain n * 9 float values, for each vertex a normal vector (x,y,z), and you have 3 vertices for each Polygon so that makes 9 float values per Polygon in total. Don't worry if you don't use this, it's kind of hard to calculate and the server will always use some proper normal values (same for every vertex, calculated by the plane which is defined by the 3 points of the polygon.
AUTHOR
Simon Wunderlich Author of s3d s3d S3D_PEP_POLYGON_NORM(3)
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