Query: gltexcoord4f
OS: centos
Section: 3g
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GLTEXCOORD(3G) OpenGL Manual GLTEXCOORD(3G)NAMEglTexCoord - set the current texture coordinatesC SPECIFICATIONvoid glTexCoord1s(GLshort s); void glTexCoord1i(GLint s); void glTexCoord1f(GLfloat s); void glTexCoord1d(GLdouble s); void glTexCoord2s(GLshort s, GLshort t); void glTexCoord2i(GLint s, GLint t); void glTexCoord2f(GLfloat s, GLfloat t); void glTexCoord2d(GLdouble s, GLdouble t); void glTexCoord3s(GLshort s, GLshort t, GLshort r); void glTexCoord3i(GLint s, GLint t, GLint r); void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);PARAMETERSs, t, r, q Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.C SPECIFICATIONvoid glTexCoord1sv(const GLshort * v); void glTexCoord1iv(const GLint * v); void glTexCoord1fv(const GLfloat * v); void glTexCoord1dv(const GLdouble * v); void glTexCoord2sv(const GLshort * v); void glTexCoord2iv(const GLint * v); void glTexCoord2fv(const GLfloat * v); void glTexCoord2dv(const GLdouble * v); void glTexCoord3sv(const GLshort * v); void glTexCoord3iv(const GLint * v); void glTexCoord3fv(const GLfloat * v); void glTexCoord3dv(const GLdouble * v); void glTexCoord4sv(const GLshort * v); void glTexCoord4iv(const GLint * v); void glTexCoord4fv(const GLfloat * v); void glTexCoord4dv(const GLdouble * v);PARAMETERSv Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates.DESCRIPTIONglTexCoord specifies texture coordinates in one, two, three, or four dimensions. glTexCoord1 sets the current texture coordinates to s 0 0 1; a call to glTexCoord2 sets them to s t 0 1. Similarly, glTexCoord3 specifies the texture coordinates as s t r 1, and glTexCoord4 defines all four components explicitly as s t r q. The current texture coordinates are part of the data that is associated with each vertex and with the current raster position. Initially, the values for s, t, r, and q are (0, 0, 0, 1).NOTESThe current texture coordinates can be updated at any time. In particular, glTexCoord can be called between a call to glBegin() and the corresponding call to glEnd(). When the ARB_imaging extension is supported, glTexCoord always updates texture unit GL_TEXTURE0.ASSOCIATED GETSglGet() with argument GL_CURRENT_TEXTURE_COORDSSEE ALSOglMultiTexCoord(), glTexCoordPointer, glVertex()COPYRIGHTCopyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.AUTHORSopengl.org opengl.org 06/10/2014 GLTEXCOORD(3G)