centos man page for gltexcoord1fv

Query: gltexcoord1fv

OS: centos

Section: 3g

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

GLTEXCOORD(3G)							   OpenGL Manual						    GLTEXCOORD(3G)

NAME
glTexCoord - set the current texture coordinates
C SPECIFICATION
void glTexCoord1s(GLshort s); void glTexCoord1i(GLint s); void glTexCoord1f(GLfloat s); void glTexCoord1d(GLdouble s); void glTexCoord2s(GLshort s, GLshort t); void glTexCoord2i(GLint s, GLint t); void glTexCoord2f(GLfloat s, GLfloat t); void glTexCoord2d(GLdouble s, GLdouble t); void glTexCoord3s(GLshort s, GLshort t, GLshort r); void glTexCoord3i(GLint s, GLint t, GLint r); void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
PARAMETERS
s, t, r, q Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
C SPECIFICATION
void glTexCoord1sv(const GLshort * v); void glTexCoord1iv(const GLint * v); void glTexCoord1fv(const GLfloat * v); void glTexCoord1dv(const GLdouble * v); void glTexCoord2sv(const GLshort * v); void glTexCoord2iv(const GLint * v); void glTexCoord2fv(const GLfloat * v); void glTexCoord2dv(const GLdouble * v); void glTexCoord3sv(const GLshort * v); void glTexCoord3iv(const GLint * v); void glTexCoord3fv(const GLfloat * v); void glTexCoord3dv(const GLdouble * v); void glTexCoord4sv(const GLshort * v); void glTexCoord4iv(const GLint * v); void glTexCoord4fv(const GLfloat * v); void glTexCoord4dv(const GLdouble * v);
PARAMETERS
v Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates.
DESCRIPTION
glTexCoord specifies texture coordinates in one, two, three, or four dimensions. glTexCoord1 sets the current texture coordinates to s 0 0 1; a call to glTexCoord2 sets them to s t 0 1. Similarly, glTexCoord3 specifies the texture coordinates as s t r 1, and glTexCoord4 defines all four components explicitly as s t r q. The current texture coordinates are part of the data that is associated with each vertex and with the current raster position. Initially, the values for s, t, r, and q are (0, 0, 0, 1).
NOTES
The current texture coordinates can be updated at any time. In particular, glTexCoord can be called between a call to glBegin() and the corresponding call to glEnd(). When the ARB_imaging extension is supported, glTexCoord always updates texture unit GL_TEXTURE0.
ASSOCIATED GETS
glGet() with argument GL_CURRENT_TEXTURE_COORDS
SEE ALSO
glMultiTexCoord(), glTexCoordPointer, glVertex()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org opengl.org 06/10/2014 GLTEXCOORD(3G)
Related Man Pages
gltexcoord(3g) - centos
gltexcoord1dv(3g) - centos
gltexcoord1fv(3g) - centos
gltexcoord2dv(3g) - centos
gltexcoord2f(3g) - centos
Similar Topics in the Unix Linux Community
Weird 'find' results
Set hard block limit for user using quota
Best performance UNIX just for HOST Virtualization?
DB2 convert digits to binary format
Shopt -s histappend