Query: gldrawelementsinstancedbasevertexbaseinstance
OS: centos
Section: 3g
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
GLDRAWELEMENTSINSTAN(3G) OpenGL Manual GLDRAWELEMENTSINSTAN(3G)NAMEglDrawElementsInstancedBaseVertexBaseInstance - render multiple instances of a set of primitives from array data with a per-element offsetC SPECIFICATIONvoid glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);PARAMETERSmode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. count Specifies the number of elements to be rendered. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. primcount Specifies the number of instances of the indexed geometry that should be drawn. basevertex Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. baseinstance Specifies the base instance for use in fetching instanced vertex attributes.DESCRIPTIONglDrawElementsInstancedBaseVertexBaseInstance behaves identically to glDrawElementsInstanced() except that the ith element transferred by the corresponding draw call will be taken from element indices[i] + basevertex of each enabled array. If the resulting value is larger than the maximum value representable by type, it is as if the calculation were upconverted to 32-bit unsigned integers (with wrapping on overflow conditions). The operation is undefined if the sum would be negative. The basevertex has no effect on the shader-visible value of gl_VertexID. Specific vertex attributes may be classified as instanced through the use of glVertexAttribDivisor(). Instanced vertex attributes supply per-instance vertex data to the vertex shader. The index of the vertex fetched from the enabled instanced vertex attribute arrays is calculated as gl _ InstanceID divisor + baseInstance. Note that baseinstance does not affect the shader-visible value of gl_InstanceID.NOTESglDrawElementsInstancedBaseVertex is only supported if the GL version is 3.2 or greater. .SH "ERRORS" GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if count or primcount is negative. GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.SEE ALSOglDrawElements(), glDrawRangeElements(), glDrawRangeElementsBaseVertex(), glDrawElementsInstanced(), glDrawElementsInstancedBaseVertex()COPYRIGHTCopyright (C) 2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.AUTHORSopengl.org opengl.org 06/10/2014 GLDRAWELEMENTSINSTAN(3G)
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