render_scene(3alleg4) centos man page | unix.com

Man Page: render_scene

Operating Environment: centos

Section: 3alleg4

render_scene(3alleg4)						  Allegro manual					     render_scene(3alleg4)

NAME
render_scene - Renders all the queued scene polygons. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void render_scene();
DESCRIPTION
Renders all the specified scene_polygon3d()'s on the bitmap passed to clear_scene(). Rendering is done one scanline at a time, with no pixel being processed more than once. Note that between clear_scene() and render_scene() you shouldn't change the clip rectangle of the destination bitmap. For speed reasons, you should set the clip rectangle to the minimum. Note also that all the textures passed to scene_polygon3d() are stored as pointers only and actually used in render_scene().
SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), destroy_scene(3alleg4), scene_gap(3alleg4), scene_polygon3d(3alleg4), exscn3d(3alleg4) Allegro version 4.4.2 render_scene(3alleg4)
Related Man Pages
render_scene(3alleg4) - debian
exscn3d(3alleg4) - centos
render_scene(3alleg4) - centos
exscn3d(3alleg4) - suse
render_scene(3alleg4) - opendarwin
Similar Topics in the Unix Linux Community
Best performance UNIX just for HOST Virtualization?
CentOS7 restoring file capabilities
Unsure why access time on a directory change isn't changing
Controlling user input
Please Welcome Dave Munro to the Moderator Team!