GLUDELETENURBSRENDERER(3G)GLUDELETENURBSRENDERER(3G)NAME
gluDeleteNurbsRenderer - destroy a NURBS object
C SPECIFICATION
void gluDeleteNurbsRenderer( GLUnurbs* nurb )
PARAMETERS
nurb Specifies the NURBS object to be destroyed.
DESCRIPTION
gluDeleteNurbsRenderer destroys the NURBS object (which was created with gluNewNurbsRenderer) and frees any memory it uses. Once
gluDeleteNurbsRenderer has been called, nurb cannot be used again.
SEE ALSO gluNewNurbsRenderer(3G)GLUDELETENURBSRENDERER(3G)
Check Out this Related Man Page
GLUBEGINCURVE(3G)GLUBEGINCURVE(3G)NAME
gluBeginCurve, gluEndCurve - delimit a NURBS curve definition
C SPECIFICATION
void gluBeginCurve( GLUnurbs* nurb )
void gluEndCurve( GLUnurbs* nurb )
PARAMETERS
nurb Specifies the NURBS object (created with gluNewNurbsRenderer).
DESCRIPTION
Use gluBeginCurve to mark the beginning of a NURBS curve definition. After calling gluBeginCurve, make one or more calls to gluNurbsCurve
to define the attributes of the curve. Exactly one of the calls to gluNurbsCurve must have a curve type of GL_MAP1_VERTEX_3 or
GL_MAP1_VERTEX_4. To mark the end of the NURBS curve definition, call gluEndCurve.
GL evaluators are used to render the NURBS curve as a series of line segments. Evaluator state is preserved during rendering with
glPushAttrib(GL_EVAL_BIT) and glPopAttrib(). See the glPushAttrib reference page for details on exactly what state these calls preserve.
EXAMPLE
The following commands render a textured NURBS curve with normals; texture coordinates and normals are also specified as NURBS curves:
gluBeginCurve(nobj);
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4); gluEndCurve(nobj);
SEE ALSO gluBeginSurface(3G), gluBeginTrim(3G), gluNewNurbsRenderer(3G), gluNurbsCurve(3G), glPopAttrib(3G), glPushAttrib(3G)GLUBEGINCURVE(3G)
There is no xorg.conf file and no XF86Config file on a certain FreeBSD machine:
# locate xorg.conf
/usr/local/man/man5/xorg.conf.5.gz
# locate XF86Config
#
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in my opinion is near perfect.
https://i.stack.imgur.com/q5trL.png
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https://i.stack.imgur.com/FBQv7.png
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