debian man page for render_scene

Query: render_scene

OS: debian

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

render_scene(3alleg4)						  Allegro manual					     render_scene(3alleg4)

NAME
render_scene - Renders all the queued scene polygons. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void render_scene();
DESCRIPTION
Renders all the specified scene_polygon3d()'s on the bitmap passed to clear_scene(). Rendering is done one scanline at a time, with no pixel being processed more than once. Note that between clear_scene() and render_scene() you shouldn't change the clip rectangle of the destination bitmap. For speed reasons, you should set the clip rectangle to the minimum. Note also that all the textures passed to scene_polygon3d() are stored as pointers only and actually used in render_scene().
SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), destroy_scene(3alleg4), scene_gap(3alleg4), scene_polygon3d(3alleg4), exscn3d(3alleg4) Allegro version 4.4.2 render_scene(3alleg4)
Related Man Pages
exscn3d(3alleg4) - debian
exscn3d(3alleg4) - mojave
exscn3d(3alleg4) - osx
scene_polygon3d(3alleg4) - opendarwin
scene_polygon3d(3alleg4) - osx
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