v7 man page for get_y_rotate_matrix

Query: get_y_rotate_matrix

OS: v7

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

get_y_rotate_matrix(3alleg4)					  Allegro manual				      get_y_rotate_matrix(3alleg4)

NAME
get_y_rotate_matrix, get_y_rotate_matrix_f - Construct Y axis rotation matrices. Allegro game programming library. SYNOPSIS
#include <allegro.h> void get_y_rotate_matrix(MATRIX *m, fixed r); void get_y_rotate_matrix_f(MATRIX_f *m, float r); DESCRIPTION
Construct Y axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Y axis by the spec- ified angle (given in binary, 256 degrees to a circle format). SEE ALSO
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_x_rotate_matrix(3alleg4), get_z_rotate_matrix(3alleg4) Allegro version 4.4.2 get_y_rotate_matrix(3alleg4)
Related Man Pages
get_rotation_matrix(3alleg4) - debian
get_rotation_matrix(3alleg4) - suse
get_rotation_matrix(3alleg4) - centos
get_rotation_matrix_f(3alleg4) - php
get_rotation_matrix_f(3alleg4) - osx
Similar Topics in the Unix Linux Community
[Tip] HACMP 7.1.3 and DB/2-Installation
Need help to compile and create python64 bit (2.7.9) on Solaris10
Read a file and save every word in a variable to use
Building JSON command with bash script
Bash - here document on RHEL 6.8 and 6.9 servers aren't working