v7 man page for get_vector_rotation_matrix

Query: get_vector_rotation_matrix

OS: v7

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

get_vector_rotation_matrix(3alleg4)				  Allegro manual			       get_vector_rotation_matrix(3alleg4)

NAME
get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library. SYNOPSIS
#include <allegro.h> void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a); void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a); DESCRIPTION
Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format). SEE ALSO
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_align_matrix(3alleg4), excamera(3alleg4) Allegro version 4.4.2 get_vector_rotation_matrix(3alleg4)
Related Man Pages
get_rotation_matrix(3alleg4) - debian
get_rotation_matrix(3alleg4) - centos
get_rotation_matrix_f(3alleg4) - suse
get_rotation_matrix_f(3alleg4) - v7
get_rotation_matrix_f(3alleg4) - osx
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