Query: get_rotation_quat
OS: debian
Section: 3alleg4
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
get_rotation_quat(3alleg4) Allegro manual get_rotation_quat(3alleg4)NAMEget_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.SYNOPSIS#include <allegro.h> void get_rotation_quat(QUAT *q, float x, float y, float z);DESCRIPTIONConstructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).SEE ALSOexquat(3alleg4) Allegro version 4.4.2 get_rotation_quat(3alleg4)
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