v7 man page for exdbuf

Query: exdbuf

OS: v7

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

exdbuf(3alleg4) 						  Allegro manual						   exdbuf(3alleg4)

NAME
exdbuf - How to use double buffering to avoid flicker. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exdbuf DESCRIPTION
This program demonstrates the use of double buffering. It moves a circle across the screen, first just erasing and redrawing directly to the screen, then with a double buffer. SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), acquire_screen(3alleg4), allegro_error(3alleg4), alle- gro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), circlefill(3alleg4), clear_keybuf(3alleg4), clear_to_color(3alleg4), cre- ate_bitmap(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), font(3alleg4), install_keyboard(3alleg4), install_timer(3alleg4), keypressed(3alleg4), makecol(3alleg4), release_screen(3alleg4), retrace_count(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_pal- ette(3alleg4), textprintf_ex(3alleg4) Allegro version 4.4.2 exdbuf(3alleg4)
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