v7 man page for create_blender_table

Query: create_blender_table

OS: v7

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

create_blender_table(3alleg4)					  Allegro manual				     create_blender_table(3alleg4)

NAME
create_blender_table - Emulates truecolor blender effects in paletted modes. Allegro game programming library. SYNOPSIS
#include <allegro.h> void create_blender_table(COLOR_MAP *table, const PALETTE pal, void (*callback)(int pos)); DESCRIPTION
Fills the specified color mapping table with lookup data for doing a paletted equivalent of whatever truecolor blender mode is currently selected. After calling set_trans_blender(), set_blender_mode(), or any of the other truecolor blender mode routines, you can use this function to create an 8-bit mapping table that will have the same results as whatever 24-bit blending mode you have enabled. SEE ALSO
color_map(3alleg4), create_light_table(3alleg4), create_trans_table(3alleg4), create_color_table(3alleg4), draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4), draw_gouraud_sprite(3alleg4), set_trans_blender(3alleg4), set_blender_mode(3alleg4) Allegro version 4.4.2 create_blender_table(3alleg4)
Related Man Pages
set_trans_blender(3alleg4) - debian
set_trans_blender(3alleg4) - suse
set_trans_blender(3alleg4) - centos
create_blender_table(3alleg4) - centos
create_blender_table(3alleg4) - osx
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