glutDestroyWindow(3GLUT) GLUT glutDestroyWindow(3GLUT)NAME
glutDestroyWindow - destroys the specified window.
SYNTAX
void glutDestroyWindow(int win);
ARGUMENTS
win Identifier of GLUT window to destroy.
DESCRIPTION
glutDestroyWindow destroys the window specified by win and the window's associated OpenGL context, logical colormap (if the window is color
index), and overlay and related state (if an overlay has been established). Any subwindows of destroyed windows are also destroyed by glut-
DestroyWindow. If win was the current window, the current window becomes invalid ( glutGetWindow will return zero).
SEE ALSO
glutCreateWindow, glutCreateSubWindow, glutDestroyMenu
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutDestroyWindow(3GLUT)
Check Out this Related Man Page
glutCreateWindow(3GLUT) GLUT glutCreateWindow(3GLUT)NAME
glutCreateWindow - creates a top-level window.
SYNTAX
#include <GLUT/glut.h>
int glutCreateWindow(char *name);
ARGUMENTS
name ASCII character string for use as window name.
DESCRIPTION
glutCreateWindow creates a top-level window. The name will be provided to the window system as the window's name. The intent is that the
window system will label the window with the name.
Implicitly, the current window is set to the newly created window.
Each created window has a unique associated OpenGL context. State changes to a window's associated OpenGL context can be done immediately
after the window is created.
The display state of a window is initially for the window to be shown. But the window's display state is not actually acted upon until
glutMainLoop is entered. This means until glutMainLoop is called, rendering to a created window is ineffective because the window can not
yet be displayed.
The value returned is a unique small integer identifier for the window. The range of allocated identifiers starts at one. This window
identifier can be used when calling glutSetWindow.
X IMPLEMENTATION NOTES
The proper X Inter-Client Communication Conventions Manual (ICCCM) top-level properties are established. The WM_COMMAND property that lists
the command line used to invoke the GLUT program is only established for the first window created.
SEE ALSO
glutCreateSubWindow, glutCreateMenu, glutDestroyWindow
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutCreateWindow(3GLUT)
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