GLACTIVETEXTUREARB(3G)GLACTIVETEXTUREARB(3G)NAME
glActiveTextureARB - select active texture unit
C SPECIFICATION
void glActiveTextureARB( GLenum texture )
delim $$
PARAMETERS
texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two.
texture must be one of GL_TEXTURE$i$_ARB, where 0 <= $ i $ < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-dependent value.
The initial value is GL_TEXTURE0_ARB.
DESCRIPTION
glActiveTextureARB selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation
supports is implementation dependent, but must be at least 2.
Vertex arrays are client-side GL resources, which are selected by the glClientActiveTextureARB routine.
NOTES
glActiveTextureARB is only supported if GL_ARB_multitexture is included in the string returned by glGetString when called with the argument
GL_EXTENSIONS.
ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTURE$i$_ARB,
where 0 <= $ i $ < GL_MAX_TEXTURE_UNITS_ARB.
SEE ALSO glClientActiveTextureARB(3G), glGetIntegerv(3G), glMultiTexCoordARB(3G), glTexParameter(3G)GLACTIVETEXTUREARB(3G)
Check Out this Related Man Page
GLCLIENTACTIVETEXTUREARB(3G)GLCLIENTACTIVETEXTUREARB(3G)NAME
glClientActiveTextureARB - select active texture unit
C SPECIFICATION
void glClientActiveTextureARB( GLenum texture )
PARAMETERS
texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two.
texture must be one of GL_TEXTUREi_ARB where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-dependent value. The
initial value is GL_TEXTURE0_ARB.
DESCRIPTION
glClientActiveTextureARB selects the vertex array client state parameters to be modified by glTexCoordPointer, and enabled or disabled with
glEnableClientState or glDisableClientState, respectively, when called with a parameter of GL_TEXTURE_COORD_ARRAY.
NOTES
glClientActiveTextureARB is supported only if GL_ARB_multitexture is included in the string returned by glGetString when called with the
argument GL_EXTENSIONS.
glClientActiveTextureARB sets GL_CLIENT_ACTIVE_TEXTURE_ARB to the active texture unit.
ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi_ARB, where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB.
SEE ALSO glActiveTextureARB(3G), glDisableClientState(3G), glEnableClientState(3G), glMultiTexCoordARB(3G), glTexCoordPointer(3G)GLCLIENTACTIVETEXTUREARB(3G)
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