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SuSE 11.3 - man page for glvertex4iv (suse section 3G)

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GLVERTEX(3G)									     GLVERTEX(3G)

       glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVer-
       tex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,  glVertex2dv,  glVertex2fv,  glVer-
       tex2iv,	glVertex2sv,  glVertex3dv,  glVertex3fv,  glVertex3iv,	glVertex3sv, glVertex4dv,
       glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex

       void glVertex2d( GLdouble x,
			GLdouble y )
       void glVertex2f( GLfloat x,
			GLfloat y )
       void glVertex2i( GLint x,
			GLint y )
       void glVertex2s( GLshort x,
			GLshort y )
       void glVertex3d( GLdouble x,
			GLdouble y,
			GLdouble z )
       void glVertex3f( GLfloat x,
			GLfloat y,
			GLfloat z )
       void glVertex3i( GLint x,
			GLint y,
			GLint z )
       void glVertex3s( GLshort x,
			GLshort y,
			GLshort z )
       void glVertex4d( GLdouble x,
			GLdouble y,
			GLdouble z,
			GLdouble w )
       void glVertex4f( GLfloat x,
			GLfloat y,
			GLfloat z,
			GLfloat w )
       void glVertex4i( GLint x,
			GLint y,
			GLint z,
			GLint w )
       void glVertex4s( GLshort x,
			GLshort y,
			GLshort z,
			GLshort w )

       x, y, z, w
		Specify x, y, z, and w coordinates of a vertex.  Not all parameters  are  present
		in all forms of the command.

       void glVertex2dv( const GLdouble *v )
       void glVertex2fv( const GLfloat *v )
       void glVertex2iv( const GLint *v )
       void glVertex2sv( const GLshort *v )
       void glVertex3dv( const GLdouble *v )
       void glVertex3fv( const GLfloat *v )
       void glVertex3iv( const GLint *v )
       void glVertex3sv( const GLshort *v )
       void glVertex4dv( const GLdouble *v )
       void glVertex4fv( const GLfloat *v )
       void glVertex4iv( const GLint *v )
       void glVertex4sv( const GLshort *v )

       v      Specifies a pointer to an array of two, three, or four elements.	The elements of a
	      two-element array are x and y; of a three-element array, x, y,  and  z;  and  of	a
	      four-element array, x, y, z, and w.

       glVertex  commands are used within glBegin/glEnd pairs to specify point, line, and polygon
       vertices.  The current color, normal, and texture coordinates are associated with the ver-
       tex when glVertex is called.

       When  only  x  and y are specified, z defaults to 0 and w defaults to 1.  When x, y, and z
       are specified, w defaults to 1.

       Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.

       glBegin(3G), glCallList(3G), glColor(3G),  glEdgeFlag(3G),  glEvalCoord(3G),  glIndex(3G),
       glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G)

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