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SuSE 11.3 - man page for glrasterpos3sv (suse section 3G)

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       glRasterPos2d,  glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f,
       glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i,  glRasterPos4s,
       glRasterPos2dv,	glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRaster-
       Pos3fv, glRasterPos3iv, glRasterPos3sv,	glRasterPos4dv,  glRasterPos4fv,  glRasterPos4iv,
       glRasterPos4sv - specify the raster position for pixel operations

       void glRasterPos2d( GLdouble x,
			   GLdouble y )
       void glRasterPos2f( GLfloat x,
			   GLfloat y )
       void glRasterPos2i( GLint x,
			   GLint y )
       void glRasterPos2s( GLshort x,
			   GLshort y )
       void glRasterPos3d( GLdouble x,
			   GLdouble y,
			   GLdouble z )
       void glRasterPos3f( GLfloat x,
			   GLfloat y,
			   GLfloat z )
       void glRasterPos3i( GLint x,
			   GLint y,
			   GLint z )
       void glRasterPos3s( GLshort x,
			   GLshort y,
			   GLshort z )
       void glRasterPos4d( GLdouble x,
			   GLdouble y,
			   GLdouble z,
			   GLdouble w )
       void glRasterPos4f( GLfloat x,
			   GLfloat y,
			   GLfloat z,
			   GLfloat w )
       void glRasterPos4i( GLint x,
			   GLint y,
			   GLint z,
			   GLint w )
       void glRasterPos4s( GLshort x,
			   GLshort y,
			   GLshort z,
			   GLshort w )

       delim $$

       x, y, z, w
		Specify the $x$, $y$, $z$, and $w$ object coordinates (if present) for the raster

       void glRasterPos2dv( const GLdouble *v )
       void glRasterPos2fv( const GLfloat *v )
       void glRasterPos2iv( const GLint *v )
       void glRasterPos2sv( const GLshort *v )
       void glRasterPos3dv( const GLdouble *v )
       void glRasterPos3fv( const GLfloat *v )
       void glRasterPos3iv( const GLint *v )
       void glRasterPos3sv( const GLshort *v )
       void glRasterPos4dv( const GLdouble *v )
       void glRasterPos4fv( const GLfloat *v )
       void glRasterPos4iv( const GLint *v )
       void glRasterPos4sv( const GLshort *v )

       v      Specifies a pointer to an array of two, three, or four  elements,  specifying  $x$,
	      $y$, $z$, and $w$ coordinates, respectively.

       The  GL	maintains  a 3D position in window coordinates.  This position, called the raster
       position, is used to position pixel and bitmap write operations.  It  is  maintained  with
       subpixel accuracy.  See glBitmap, glDrawPixels, and glCopyPixels.

       The  current  raster position consists of three window coordinates ($x$, $y$, $z$), a clip
       coordinate value ($w$), an eye coordinate distance, a valid bit, and associated color data
       and texture coordinates.  The $w$ coordinate is a clip coordinate, because $w$ is not pro-
       jected to window coordinates.  glRasterPos4 specifies object coordinates  $x$,  $y$,  $z$,
       and  $w$  explicitly.   glRasterPos3 specifies object coordinate $x$, $y$, and $z$ explic-
       itly, while $w$ is implicitly set to 1.	glRasterPos2 uses the argument values for $x$ and
       $y$ while implicitly setting $z$ and $w$ to 0 and 1.

       The  object coordinates presented by glRasterPos are treated just like those of a glVertex
       command: They are transformed by the current modelview and projection matrices and  passed
       to  the	clipping  stage.  If the vertex is not culled, then it is projected and scaled to
       window  coordinates,  which  become   the   new	 current   raster   position,	and   the
       GL_CURRENT_RASTER_POSITION_VALID flag is set.  If the vertex is culled, then the valid bit
       is cleared and the current raster position and associated color	and  texture  coordinates
       are undefined.

       The  current  raster position also includes some associated color data and texture coordi-
       nates.	If  lighting  is  enabled,  then  GL_CURRENT_RASTER_COLOR  (in	RGBA   mode)   or
       GL_CURRENT_RASTER_INDEX (in color index mode) is set to the color produced by the lighting
       calculation (see glLight, glLightModel, and
       glShadeModel).  If lighting is disabled, current  color	(in  RGBA  mode,  state  variable
       GL_CURRENT_COLOR) or color index (in color index mode, state variable GL_CURRENT_INDEX) is
       used to update the current raster color.

       Likewise,   GL_CURRENT_RASTER_TEXTURE_COORDS    is    updated	as    a    function    of
       GL_CURRENT_TEXTURE_COORDS,  based  on  the texture matrix and the texture generation func-
       tions (see glTexGen).  Finally, the distance from the origin of the eye coordinate  system
       to    the    vertex    as    transformed   by   only   the   modelview	matrix	 replaces

       Initially, the current raster position is (0, 0, 0, 1), the current raster distance is  0,
       the  valid  bit	is  set,  the associated RGBA color is (1, 1, 1, 1), the associated color
       index is 1, and the associated texture coordinates are  (0,  0,	0,  1).   In  RGBA  mode,
       GL_CURRENT_RASTER_INDEX	is  always  1; in color index mode, the current raster RGBA color
       always maintains its initial value.

       The raster position is modified both by glRasterPos and by glBitmap.

       When the raster position coordinates are invalid, drawing commands that are based  on  the
       raster position are ignored (that is, they do not result in changes to GL state).

       Calling	glDrawElements, or glDrawRangeElements may leave the current color or index inde-
       terminate.  If glRasterPos is executed while the current color or index is  indeterminate,
       the current raster color or current raster index remains indeterminate.

       To  set	a  valid raster position outside the viewport, first set a valid raster position,
       then call glBitmap with NULL as the bitmap parameter.

       When the GL_ARB_imaging extension is supported, there are distinct raster texture  coordi-
       nates  for  each  texture unit. Each texture unit's current raster texture coordinates are
       updated by glRasterPos.

       GL_INVALID_OPERATION is generated if glRasterPos is  executed  between  the  execution  of
       glBegin and the corresponding execution of glEnd.

       glGet with argument GL_CURRENT_RASTER_POSITION
       glGet with argument GL_CURRENT_RASTER_POSITION_VALID
       glGet with argument GL_CURRENT_RASTER_DISTANCE
       glGet with argument GL_CURRENT_RASTER_COLOR
       glGet with argument GL_CURRENT_RASTER_INDEX
       glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS

       glBitmap(3G),	    glCopyPixels(3G),	     glDrawArrays(3G),	      glDrawElements(3G),
       glDrawRangeElements(3G), glDrawPixels(3G), glTexCoord(3G), glTexGen(3G), glVertex(3G)

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