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SDL_FunctionName(3)						 SDL API Reference					       SDL_FunctionName(3)

NAME
SDL_FunctionName - Short description of function SYNOPSIS
#include "SDL.h" return typeSDL_FunctionName(parameter); DESCRIPTION
Full description EXAMPLES
examples here SEE ALSO
SDL_AnotherFunction SDL
Tue 11 Sep 2001, 23:00 SDL_FunctionName(3)

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SDL::Color(3)						User Contributed Perl Documentation					     SDL::Color(3)

NAME
SDL::Color - a SDL perl extension SYNOPSIS
$color = new SDL::Color ( -r => 0xde, -g => 0xad, -b =>c0 ); $color = new SDL::Color -surface => $app, -pixel => $app->pixel($x,$y); $color = new SDL::Color -color => SDL::NewColor(0xff,0xaa,0xdd); DESCRIPTION
"SDL::Color" is a wrapper for display format independent color representations, with the same interface as SDL::Color. new ( -color => ) "SDL::Color::new" with a "-color" option will construct a new object referencing the passed SDL_Color*. new (-r => , -g => , -b => ) "SDL::Color::new" with "-r,-g,-b" options will construct both a SDL_Color structure, and the associated object with the specified vales. new (-pixel =>, -surface =>) "SDL::Color::new" with "-pixel,-surface" options will generate a SDL_Color* with the r,g,b values associated with the integer value passed by "-pixel" for the given "-surface"'s format. r ( [ red ] ), g( [ green ] ), b( [ blue ] ) "SDL::Color::r, SDL::Color::g, SDL::Color::b" are accessor methods for the red, green, and blue components respectively. The color value can be set by passing a byte value (0-255) to each function. pixel ( surface ) "SDL::Color::pixel" takes a "SDL::Surface" object and r,g,b values, and returns the integer representation of the closest color for the given surface. AUTHOR
David J. Goehrig SEE ALSO
perl SDL::Surface perl v5.12.1 2010-07-05 SDL::Color(3)
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