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sdl_joyballevent(3) [suse man page]

SDL_JoyBallEvent(3)						 SDL API Reference					       SDL_JoyBallEvent(3)

NAME
SDL_JoyBallEvent - Joystick trackball motion event structure STRUCTURE DEFINITION
typedef struct{ Uint8 type; Uint8 which; Uint8 ball; Sint16 xrel, yrel; } SDL_JoyBallEvent; STRUCTURE DATA
type SDL_JOYBALLMOTION which Joystick device index ball Joystick trackball index xrel, yrel The relative motion in the X/Y direction DESCRIPTION
SDL_JoyBallEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYBALLMOTION is reported. A SDL_JOYBALLMOTION event occurs when a user moves a trackball on the joystick. The field which is the index of the joystick that reported the event and ball is the index of the trackball (for a more detailed explaination see the Joystick section). Trackballs only return rela- tive motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in xrel and yrel. SEE ALSO
SDL_Event, Joystick Functions, SDL_JoystickEventState, SDL_JoystickGetBall SDL
Tue 11 Sep 2001, 22:59 SDL_JoyBallEvent(3)

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SDL_MouseMotionEvent(3) 					 SDL API Reference					   SDL_MouseMotionEvent(3)

NAME
SDL_MouseMotionEvent- Mouse motion event structure STRUCTURE DEFINITION
typedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent; STRUCTURE DATA
type SDL_MOUSEMOTION state The current button state x, y The X/Y coordinates of the mouse xrel, yrel Relative motion in the X/Y direction DESCRIPTION
SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported. Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState). If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes. SEE ALSO
SDL_Event, SDL_MouseButtonEvent SDL
Tue 11 Sep 2001, 22:59 SDL_MouseMotionEvent(3)
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