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late(6) [sunos man page]

LATE(6)                                                            Games Manual                                                            LATE(6)

NAME
late - A simple game for one player. SYNOPSIS
late [options] DESCRIPTION
This manual page documents briefly the late game. This manual page was written for the Debian distribution because the original program does not have a manual page. Instead, it has documentation in the GNU Info format; see below. OPTIONS
This program does not follow the usual GNU command line syntax, only long options starting with two dashes (`-') are supported. A summary of options is included below. --help Show summary of options. --version Show version of program. --cheat Gives you infinite lives. Playing Your mouse is controls a sophisticated tool against evil: basically a fancy fancy tube. This is your weapon, a savage gillotine that cuts up wallpaper with not a shred of hesitation nor remorse. It has but one weakness, it can only withstand a few impacts with balls.... For- tunantly for you, the evil, heartless little balls also have a weakness, they can only travel across the original terrain and may be locked up tight by its removal. And lock them up tight you must, for the only way to exact vengance from these ricocheting feinds is to choke them out of existance. Your gillotine is sharp and quick, it may be shot out using the left button, and its orientation may be changed in ninety degree increments with the right, but once you fire, there is no way to stop its cutting and razing until it has made its cut, or been struck. The balls, in their spherical cunning have developed many tricks beyond just the contemptable bounce tactics of the simple fireball, there are balls made from goo that divide and disperse when hit and can reform in an effort to confuse their prey. There are unstable groups of three balls that will spontaniously explode when encapsulated tight enough. There are balls that will teleport for suprise tactics. And even cold blooded balls that will be towards the cutters whenever they are seen. You must fight these crewl balls, and you must prevail! WEBSITE
The game has a website accessible at http://late.sourceforge.net/ The programs are documented fully by The Rise and Fall of a Fooish Bar, available via the Info system. AUTHOR
This manual page was written by Steve Kemp <skx@debian.org>, for the Debian project (but may be used by others). August 9, 2003 LATE(6)

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XBALL(6x)																 XBALL(6x)

NAME
xball - bounce balls on the screen SYNOPSIS
xball [ -help -delay delay -gravity percent-gravity -elasticity percent-elasticity -itemWidth ball-width -itemHeight ball-height -collide -perpetual -haltSim -demoFile demo-file -rgbTxt rgb.txt-file ] [XToolkit options] DESCRIPTION
XBall allows the user to create 3-d shaded balls, or to write and run demo which create and manipulate the balls in various ways. Documen- tation is included on-line via the Help menu and is not reproduced here. OPTIONS
Run xball -help for a decription of the command line options DEMOS
Several demo files are included with the distribution. To run all the demos, run 'run_demos'. RESOURCES
Most resources are available for user modification. See the XBall app-defaults file for a complete listing of widgets, Following is a list of the most useful resources: XBall*canvas.width, height The default width and height of the window in which balls bounce in. XBall.delay The amount to slow the simulation, in case the computer is too fast. A reasonable range is 0 to 200. XBall.itemWidth, itemHeight The default width and height of the balls. XBall.collide If true, balls are colliding on startup. XBall.perpetual If true, balls are perpetual on startup. XBall.haltSim If true, simulation is halted on startup. XBall.demoFile Specified the file to run as a demo on startup. XBall.rgbTxt Specified the file to load for the colors. The default file is /etc/X11/rgb.txt FILES
/etc/X11/rgb.txt X11 color names and values. AUTHOR
David Nedde (daven@ivy.wpi.edu). Packaged for the Debian project by Stephen Birch <sgbirch@imsmail.org>. COPYRIGHT
Copyright 1991, 1993 David Nedde. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee provided that the above copyright notice appears in all copies. It is provided "as is" without express or implied warranty. 1/5/93 XBALL(6x)
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