v7 man page for get_z_rotate_matrix

Query: get_z_rotate_matrix

OS: v7

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

get_z_rotate_matrix(3alleg4)					  Allegro manual				      get_z_rotate_matrix(3alleg4)

NAME
get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library. SYNOPSIS
#include <allegro.h> void get_z_rotate_matrix(MATRIX *m, fixed r); void get_z_rotate_matrix_f(MATRIX_f *m, float r); DESCRIPTION
Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the spec- ified angle (given in binary, 256 degrees to a circle format). SEE ALSO
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_x_rotate_matrix(3alleg4), get_y_rotate_matrix(3alleg4) Allegro version 4.4.2 get_z_rotate_matrix(3alleg4)
Related Man Pages
get_rotation_matrix(3alleg4) - debian
get_rotation_matrix(3alleg4) - suse
get_rotation_matrix(3alleg4) - opendarwin
get_rotation_matrix_f(3alleg4) - php
get_rotation_matrix_f(3alleg4) - v7
Similar Topics in the Unix Linux Community
Sort by values in the 1st row, leaving first four coulumns untouched
Cyber Dystopia Teaser (720 HD)
Building JSON command with bash script
Bash - here document on RHEL 6.8 and 6.9 servers aren't working