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SDL_SetColorKey(3)			SDL API Reference		       SDL_SetColorKey(3)

       SDL_SetColorKey-  Sets  the  color  key (transparent pixel) in a blittable surface and RLE

       #include "SDL.h"

       int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);

	Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE
       blit acceleration.

       RLE  acceleration can substantially speed up blitting of images with large horizontal runs
       of transparent pixels (i.e., pixels that match the key value). The key must be of the same
       pixel format as the surface, SDL_MapRGB is often useful for obtaining an acceptable value.

       If  flag is SDL_SRCCOLORKEY then key is the transparent pixel value in the source image of
       a blit.

       If flag is OR'd with SDL_RLEACCEL then the surface will be  draw  using	RLE  acceleration
       when drawn with SDL_BlitSurface. The surface will actually be encoded for RLE acceleration
       the first time SDL_BlitSurface or SDL_DisplayFormat is called on the surface.

       If flag is 0, this function clears any current color key.

       This function returns 0, or -1 if there was an error.

       SDL_BlitSurface, SDL_DisplayFormat, SDL_MapRGB, SDL_SetAlpha

SDL				      Tue 11 Sep 2001, 23:01		       SDL_SetColorKey(3)
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