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SDL_GLattr(3)				SDL API Reference			    SDL_GLattr(3)

       SDL_GLattr- SDL GL Attributes

       SDL_GL_RED_SIZE	   Size of the framebuffer red component, in bits

       SDL_GL_GREEN_SIZE   Size of the framebuffer green component, in bits

       SDL_GL_BLUE_SIZE    Size of the framebuffer blue component, in bits

       SDL_GL_ALPHA_SIZE   Size of the framebuffer alpha component, in bits

       SDL_GL_DOUBLEBUFFER 0 or 1, enable or disable double buffering

       SDL_GL_BUFFER_SIZE  Size of the framebuffer, in bits

       SDL_GL_DEPTH_SIZE   Size of the depth buffer, in bits

       SDL_GL_STENCIL_SIZE Size of the stencil buffer, in bits

			   Size of the accumulation buffer red component, in bits

			   Size of the accumulation buffer green component, in bits

			   Size of the accumulation buffer blue component, in bits

			   Size of the accumulation buffer alpha component, in bits

       While you can set most OpenGL attributes normally, the attributes list above must be known
       before SDL sets the video mode. These attributes a set and read	with  SDL_GL_SetAttribute
       and SDL_GL_GetAttribute.

       SDL_GL_SetAttribute, SDL_GL_GetAttribute

SDL				      Tue 11 Sep 2001, 23:01			    SDL_GLattr(3)
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