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SDL_CreateRGBSurfaceFrom(3)		SDL API Reference	      SDL_CreateRGBSurfaceFrom(3)

       SDL_CreateRGBSurfaceFrom- Create an SDL_Surface from pixel data

       #include "SDL.h"

       SDL_Surface  *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int
       pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);

       Creates an SDL_Surface from the provided pixel data.

       The data stored in pixels is assumed to be of the depth specified in the  parameter  list.
       The  pixel  data  is  not  copied into the SDL_Surface structure so it should not be freed
       until the surface has been freed with a called to SDL_FreeSurface. pitch is the length  of
       each scanline in bytes.

       See SDL_CreateRGBSurface for a more detailed description of the other parameters.

       Returns the created surface, or NULL upon error.

       SDL_CreateRGBSurface, SDL_FreeSurface

SDL				      Tue 11 Sep 2001, 23:01	      SDL_CreateRGBSurfaceFrom(3)
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