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SDL_AudioSpec(3)			SDL API Reference			 SDL_AudioSpec(3)

       SDL_AudioSpec- Audio Specification Structure

       typedef struct{
	 int freq;
	 Uint16 format;
	 Uint8 channels;
	 Uint8 silence;
	 Uint16 samples;
	 Uint32 size;
	 void (*callback)(void *userdata, Uint8 *stream, int len);
	 void *userdata;
       } SDL_AudioSpec;

       freq		   Audio frequency in samples per second

       format		   Audio data format

       channels 	   Number of channels: 1 mono, 2 stereo

       silence		   Audio buffer silence value (calculated)

       samples		   Audio buffer size in samples

       size		   Audio buffer size in bytes (calculated)

       callback(..)	   Callback function for filling the audio buffer

       userdata 	   Pointer the user data which is passed to the callback function

       The SDL_AudioSpec structure is used to describe the format of some audio data. This struc-
       ture is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by  SDL_OpenAudio
       only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these com-
       mon members here.

       freq		   The number of samples sent to the sound device  every  second.  Common
			   values are 11025, 22050 and 44100. The higher the better.

       format		   Specifies the size and type of each sample element



       AUDIO_U16 or AUDIO_U16LSB

       AUDIO_S16 or AUDIO_S16LSB





       channels 	   The	number	of seperate sound channels. 1 is mono (single channel), 2
			   is stereo (dual channel).

       samples		   When used with SDL_OpenAudio this refers to the size of the audio buf-
			   fer	in  samples. A sample a chunk of audio data of the size specified
			   in format mulitplied by the number of channels. When the SDL_AudioSpec
			   is used with SDL_LoadWAV samples is set to 4096.

       SDL_OpenAudio, SDL_LoadWAV

SDL				      Tue 11 Sep 2001, 22:58			 SDL_AudioSpec(3)
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