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       starwars - draws a perspective text crawl, like at the beginning of the movie

       starwars   [-display  host:display.screen]  [-window]  [-root]  [-visual  visual]  [-delay
       microseconds] [-fps] [-program command] [-size  integer	]  [-columns  integer]	[-wrap	|
       -no-wrap]  [-left  |  -center  |  -right]  [-lines integer] [-spin float] [-steps integer]
       [-delay usecs] [-no-smooth] [-no-thick]

       The starwars program runs another program to generate a stream of text, then animates that
       text receeding into the background at an angle, in front of a star field.

       starwars accepts the following options:

       -window Draw on a newly-created window.	This is the default.

       -root   Draw on the root window.

	       Install a private colormap for the window.

       -visual visual
	       Specify	which visual to use.  Legal values are the name of a visual class, or the
	       id number (decimal or hex) of a specific visual.

       -program sh-command
	       The command to run to generate the text to display.  This option may be any string
	       acceptable  to  /bin/sh.   The  program	will be run at the end of a pipe, and any
	       characters that it prints to stdout will be printed on the  starwars  window.   If
	       the  program exits, it will be launched again after we have processed all the text
	       it produced.

	       Note that starwars is not a terminal  emulator:	programs  that	try  to  directly
	       address	the  screen will not do what you might expect.	This program merely draws
	       the characters on the screen left to right, top to bottom, in perspective.   Lines
	       (may) wrap when they reach the right edge.

	       In  other  words,  programs  like  fortune(1)  will work, but programs like top(1)

	       Some examples:
	       starwars -columns 30 -program \
		 'wget -qO- http://webcrawler.com/cgi-bin/SearchTicker'
	       starwars -columns 76 -program 'cat /usr/src/linux/README'
	       starwars -program 'ping www.starwars.com'
	       starwars -no-wrap -left -program 'finger @gnu.org'
	       starwars -no-wrap -left -program 'ps -ef'

       -size integer
	       How large a font to use, in points.  (Well, in some arbitrary unit  we're  calling
	       "points" for the sake of argument.)  The -columns option overrides this.

       -columns integer
	       How  many columns of text should be visible on the bottom line of the screen.  The
	       default is 80.  This option overrides the -size option: if you specify a number of
	       columns, the font will be scaled as needed to fit.

       -wrap   Word-wrap lines when they reach the rightmost column.  This is the default.

	       Do not word-wrap: just let the lines go off the right side of the screen.

       -left | -center | -right
	       Whether	to  align  the text flush left, centered, or flush right.  The default is

       -lines integer
	       How many lines should be allowed to be on the screen before they fall off the end.
	       The default is 125.

       -spin float
	       The  star  field on the background slowly rotates.  This is how fast.  The default
	       is 0.03.

       -steps integer
	       How many steps should be used to scroll a single line.  The default is 35.  If the
	       animation looks jerky to you, increase this number.

       -delay usecs
	       The delay between steps of the animation; default is 40000 (1/25th second.)

       -fps    Display a running tally of how many frames per second are being rendered.  In con-
	       junction with -delay 0, this can be a useful benchmark of your GL performance.

	       Turn off anti-aliasing of the lines used to draw the font.   This  will	make  the
	       text blockier, but may improve performance.

	       Turn  off  use of thick lines for the characters that are close to the foreground.
	       This will make the text appear unnaturally skinny, but may improve performance.

       DISPLAY to get the default host and display number.

	       to get the name of a resource file that overrides the global resources  stored  in
	       the RESOURCE_MANAGER property.

       X(1), xscreensaver(1)

       Copyright  (C) 1998-2001 by Jamie Zawinski and Claudio Matsuoka.  Permission to use, copy,
       modify, distribute, and sell this software and its documentation for any purpose is hereby
       granted	without  fee,  provided  that the above copyright notice appear in all copies and
       that both that copyright notice and this permission notice appear in supporting documenta-
       tion.  No representations are made about the suitability of this software for any purpose.
       It is provided "as is" without express or implied warranty.

       Jamie Zawinski <jwz@jwz.org> and Claudio Matauoka <claudio@helllabs.org>

X Version 11				    25-Jul-98				  XScreenSaver(1)
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