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RedHat 9 (Linux i386) - man page for speedmine (redhat section 1)

XScreenSaver(1) 		     General Commands Manual			  XScreenSaver(1)

       speedmine - simulates speeding down a rocky mineshaft, or a funky dancing worm

       speedmine  [-display host:display.screen] [-root] [-window] [-install] [-noinstall] [-vis-
       ual visual] [-wire] [-nowire] [-worm] [-foreground color] [-background color] [-darkground
       color]  [-lightground  color]  [-tunnelend color] [-delay microseconds] [-maxspeed number]
       [-thrust number] [-gravity number] [-vertigo number] [-terrain] [-noterrain]  [-smoothness
       number]	[-curviness  number]  [-twistiness  number]  [-widening]  [-nowidening]  [-bumps]
       [-nobumps] [-bonuses] [-crosshair] [-nocrosshair] [-psychedelic] [-nopsychedelic]


	       Down the speedmine, you'll find speed

	       to satisfy your moving needs;

	       So if you're looking for a blast

	       then hit the speedmine, really fast.

       Speedworm loves you.

       Speedworm likes to bump and grind

       and chase her tail, and dance around

       she really is a funky friend;

       she's made of speed from end to end.

       You can configure stuff either with command-line options or X resources.

       -display host:display.screen
	       Specifies which X display we should use (see the section DISPLAY NAMES in X(1) for
	       more information about this option).

       -root   Draw on the root window.

       -window Draw on a newly-created window.	This is the default.

	       Install a private colormap for the window.

	       Don't install a private colormap for the window.

       -visual visual
	       Specify	which visual to use.  Legal values are the name of a visual class, or the
	       id number (decimal or hex) of a specific visual.  Possible choices include

	       default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, true-
	       color, grayscale, greyscale, pseudocolor, directcolor, number

	       If  a  decimal  or  hexadecimal number is used, XGetVisualInfo(3X) is consulted to
	       obtain the required visual.

       -worm   Be a happy spastic worm instead of a tunnel.

       -wire   Specifies that the tunnel/worm should always be rendered in wireframe style.

       -nowire Specifies that the tunnel/worm should be rendered normally. Note that tunnel  ren-
	       dering  may  still temporarily switch to wireframe style when a wireframe bonus is
	       hit, if bonuses are enabled.

       -foreground color
	       Specifies the default foreground color.

       -background color
	       Specifies the default background color.

       -darkground color
	       Specifies the color of the darkest portions of the ground (or the  worm's  belly.)
	       The ground/belly is colored by a gradient between darkground and lightground.

       -lightground color
	       Specifies   the	 color	of  the  lightest  portions  of  the  ground/belly.   The
	       ground/belly is colored by a gradient between darkground and lightground.

       -tunnelend color
	       Specifies the color of the light at the end of the tunnel.

       -delay microseconds
	       Specifies the delay between drawing successive  frames.	If  you  do  not  specify
	       -sync,  some X servers may batch up several drawing operations together, producing
	       a less smooth effect.   This is more likely to happen in monochrome mode (on mono-
	       chrome servers or when -mono is specified).

       -maxspeed number
	       Specifies an upper bound on the speed of normal movement. This does not affect the
	       speed that may be attained when hitting a speed bonus.

       -thrust number
	       Specifies the thrust constantly applied.  Positive  numbers  indicate  a  forwards
	       thrust, negative numbers indicate a backwards thrust.

       -gravity number
	       Specifies  the  effect of gravity. Larger numbers will increase acceleration down-
	       hill and decrease acceleration uphill.

       -vertigo number
	       Specifies to what level the demo should accentuate the curvature and windiness  of
	       the tunnel or worm.

	       Continuously  generate  a  fractal terrain to simulate the rockiness of the tunnel
	       walls, or the texture of the worm's skin.

	       Do not generate terrain. When this option is set, all surfaces are flat.

       -smoothness number
	       When -terrain is set, specifies how smooth the walls or skin are.

       -curviness number
	       Controls how much the generated tunnel (or worm) should curve left and right,  and
	       dip up and down.

       -twistiness number
	       Controls how much the generated tunnel (or worm) twists around itself.

	       Specifies that the generated tunnel (or worm) may vary in width.

	       Specifies that the average width should be kept constant.

       -bumps  Indicates that the simulation should take the bumpiness of the ground into account
	       and allow the animation to shake and rattle when travelling over rough ground.  Or
	       that the worm should be allowed to bump around and shake her booty.

	       Indicates  that the bumpiness of the ground should be ignored, such that the simu-
	       lation will glide through the tunnel.  Or that  the  worm  should  calm	down  and
	       behave herself.

	       Indicates  that the demo should include bonus events. These include speed bonuses,
	       spins, and changes of viewpoint and rendering style.

	       Indicates that bonuses should not be included in the demo.

	       Specifies that a gaming style crosshair be drawn on the	simulation.  This  serves
	       little purpose but may make hardcore gamers feel more comfortable.

	       Specifies that no crosshair be drawn.

	       Specifies  that	a psychedelic colormap should be generated. When this is set, the
	       walls and ground of the tunnel are drawn in an often changing rainbow of colours.

	       Specifies that a normal colormap should be used, with muted walls and a grey road.

       Option		 Resource		Default Value
       ------		 --------		-------------
       -wire		 .wire			False
       -background	 .background		black
       -foreground	 .foreground		white
       -darkground	 .darkground		#101010
       -lightground	 .lightground		#a0a0a0
       -tunnelend	 .tunnelend		#000000
       -delay		 .delay 		30000
       -maxspeed	 .maxspeed		700
       -thrust		 .thrust		1.0
       -gravity 	 .gravity		9.8
       -vertigo 	 .vertigo		1.0
       -terrain 	 .terrain		True
       -smoothness	 .smoothness		6
       -curviness	 .curviness		1.0
       -twistiness	 .twistiness		1.0
       -widening	 .widening		True
       -bumps		 .bumps 		True
       -bonuses 	 .bonuses		True
       -crosshair	 .crosshair		False
       -psychedelic	 .psychedelic		False

       Speedworm is a trained professional. Do not try this at home.

       Prolonged viewing of this demo with maxspeed and  vertigo  above  the  defaults	may  have
       short-term psychological side effects including hyperactivity and attention deficiency.

       Copyright  (C) 2001, Conrad Parker.  Permission to use, copy, modify, distribute, and sell
       this software and its documentation for any purpose is hereby granted  without  fee,  pro-
       vided  that  the  above copyright notice appear in all copies and that both that copyright
       notice and this permission notice appear in supporting documentation.  No  representations
       are  made  about the suitability of this software for any purpose.  It is provided "as is"
       without express or implied warranty.

       Conrad Parker <conrad@deephackmode.org>, April 2001.

X Version 11				    23-Apr-01				  XScreenSaver(1)

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