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sballs - draws balls spinning like crazy in GL
sballs [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microsec-
onds] [-object object_number] [-count number_of_spheres] [-cycles sphere_speed] [-size
viewport_size] [-texture] [-no-texture] [-wireframe] [-no-wireframe] [-trackmouse] [-no-
trackmouse] [-fps] [-no-fps]
The sballs program draws an animation of balls spinning like crazy in GL.
sballs accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Install a private colormap for the window.
Specify which visual to use. Legal values are the name of a visual class, or the
id number (decimal or hex) of a specific visual.
-fps Display a running tally of how many frames per second are being rendered. In con-
junction with -delay 0, this can be a useful benchmark of your GL performance.
Specify how the spheres are grouped (forming an object). Objects are:
2 cube. This is the default.
Specify how much spheres are drawn in the selected object.
Viewport of GL scene is specified size if greater than 32 and less than screen-
size. Default value is 0, meaning full screensize.
Specify how much fire particles are drawn. A very special case is 0 wich means
that you get rain !
Show a textured background and spheres. This is the default.
Disables texturing the animation.
Let the mouse be a joystick to change the view of the animation. This implies
Disables mouse tracking. This is the default.
-wire Draw a wireframe rendition of the spheres.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in
the RESOURCE_MANAGER property.
Copyright (C) 2001 by Eric Lassauge. Permission to use, copy, modify, distribute, and
sell this software and its documentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation. No representations
are made about the suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
The original code for this mode was written by Mustata Bogdan (LoneRunner) <lonerun-
firstname.lastname@example.org> and can be found at http://www.cfxweb.net/lonerunner/
Mustata Bogdan (LoneRunner) <email@example.com> Eric Lassauge <firstname.lastname@example.org-
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