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RedHat 9 (Linux i386) - man page for perlthrtut (redhat section 1)

PERLTHRTUT(1)			 Perl Programmers Reference Guide		    PERLTHRTUT(1)

NAME
       perlthrtut - tutorial on threads in Perl

DESCRIPTION
       NOTE: this tutorial describes the new Perl threading flavour introduced in Perl 5.6.0
       called interpreter threads, or ithreads for short.  In this model each thread runs in its
       own Perl interpreter, and any data sharing between threads must be explicit.

       There is another older Perl threading flavour called the 5.005 model, unsurprisingly for
       5.005 versions of Perl.	The old model is known to have problems, deprecated, and will
       probably be removed around release 5.10. You are strongly encouraged to migrate any exist-
       ing 5.005 threads code to the new model as soon as possible.

       You can see which (or neither) threading flavour you have by running "perl -V" and looking
       at the "Platform" section.  If you have "useithreads=define" you have ithreads, if you
       have "use5005threads=define" you have 5.005 threads.  If you have neither, you don't have
       any thread support built in.  If you have both, you are in trouble.

       The user-level interface to the 5.005 threads was via the Threads class, while ithreads
       uses the threads class. Note the change in case.

Status
       The ithreads code has been available since Perl 5.6.0, and is considered stable. The user-
       level interface to ithreads (the threads classes) appeared in the 5.8.0 release, and as of
       this time is considered stable although it should be treated with caution as with all new
       features.

What Is A Thread Anyway?
       A thread is a flow of control through a program with a single execution point.

       Sounds an awful lot like a process, doesn't it? Well, it should.  Threads are one of the
       pieces of a process.  Every process has at least one thread and, up until now, every
       process running Perl had only one thread.  With 5.8, though, you can create extra threads.
       We're going to show you how, when, and why.

Threaded Program Models
       There are three basic ways that you can structure a threaded program.  Which model you
       choose depends on what you need your program to do.  For many non-trivial threaded pro-
       grams you'll need to choose different models for different pieces of your program.

       Boss/Worker

       The boss/worker model usually has one `boss' thread and one or more `worker' threads.  The
       boss thread gathers or generates tasks that need to be done, then parcels those tasks out
       to the appropriate worker thread.

       This model is common in GUI and server programs, where a main thread waits for some event
       and then passes that event to the appropriate worker threads for processing.  Once the
       event has been passed on, the boss thread goes back to waiting for another event.

       The boss thread does relatively little work.  While tasks aren't necessarily performed
       faster than with any other method, it tends to have the best user-response times.

       Work Crew

       In the work crew model, several threads are created that do essentially the same thing to
       different pieces of data.  It closely mirrors classical parallel processing and vector
       processors, where a large array of processors do the exact same thing to many pieces of
       data.

       This model is particularly useful if the system running the program will distribute multi-
       ple threads across different processors.  It can also be useful in ray tracing or render-
       ing engines, where the individual threads can pass on interim results to give the user
       visual feedback.

       Pipeline

       The pipeline model divides up a task into a series of steps, and passes the results of one
       step on to the thread processing the next.  Each thread does one thing to each piece of
       data and passes the results to the next thread in line.

       This model makes the most sense if you have multiple processors so two or more threads
       will be executing in parallel, though it can often make sense in other contexts as well.
       It tends to keep the individual tasks small and simple, as well as allowing some parts of
       the pipeline to block (on I/O or system calls, for example) while other parts keep going.
       If you're running different parts of the pipeline on different processors you may also
       take advantage of the caches on each processor.

       This model is also handy for a form of recursive programming where, rather than having a
       subroutine call itself, it instead creates another thread.  Prime and Fibonacci generators
       both map well to this form of the pipeline model. (A version of a prime number generator
       is presented later on.)

Native threads
       There are several different ways to implement threads on a system.  How threads are imple-
       mented depends both on the vendor and, in some cases, the version of the operating system.
       Often the first implementation will be relatively simple, but later versions of the OS
       will be more sophisticated.

       While the information in this section is useful, it's not necessary, so you can skip it if
       you don't feel up to it.

       There are three basic categories of threads: user-mode threads, kernel threads, and multi-
       processor kernel threads.

       User-mode threads are threads that live entirely within a program and its libraries.  In
       this model, the OS knows nothing about threads.	As far as it's concerned, your process is
       just a process.

       This is the easiest way to implement threads, and the way most OSes start.  The big disad-
       vantage is that, since the OS knows nothing about threads, if one thread blocks they all
       do.  Typical blocking activities include most system calls, most I/O, and things like
       sleep().

       Kernel threads are the next step in thread evolution.  The OS knows about kernel threads,
       and makes allowances for them.  The main difference between a kernel thread and a user-
       mode thread is blocking.  With kernel threads, things that block a single thread don't
       block other threads.  This is not the case with user-mode threads, where the kernel blocks
       at the process level and not the thread level.

       This is a big step forward, and can give a threaded program quite a performance boost over
       non-threaded programs.  Threads that block performing I/O, for example, won't block
       threads that are doing other things.  Each process still has only one thread running at
       once, though, regardless of how many CPUs a system might have.

       Since kernel threading can interrupt a thread at any time, they will uncover some of the
       implicit locking assumptions you may make in your program.  For example, something as sim-
       ple as "$a = $a + 2" can behave unpredictably with kernel threads if $a is visible to
       other threads, as another thread may have changed $a between the time it was fetched on
       the right hand side and the time the new value is stored.

       Multiprocessor kernel threads are the final step in thread support.  With multiprocessor
       kernel threads on a machine with multiple CPUs, the OS may schedule two or more threads to
       run simultaneously on different CPUs.

       This can give a serious performance boost to your threaded program, since more than one
       thread will be executing at the same time.  As a tradeoff, though, any of those nagging
       synchronization issues that might not have shown with basic kernel threads will appear
       with a vengeance.

       In addition to the different levels of OS involvement in threads, different OSes (and dif-
       ferent thread implementations for a particular OS) allocate CPU cycles to threads in dif-
       ferent ways.

       Cooperative multitasking systems have running threads give up control if one of two things
       happen.	If a thread calls a yield function, it gives up control.  It also gives up con-
       trol if the thread does something that would cause it to block, such as perform I/O.  In a
       cooperative multitasking implementation, one thread can starve all the others for CPU time
       if it so chooses.

       Preemptive multitasking systems interrupt threads at regular intervals while the system
       decides which thread should run next.  In a preemptive multitasking system, one thread
       usually won't monopolize the CPU.

       On some systems, there can be cooperative and preemptive threads running simultaneously.
       (Threads running with realtime priorities often behave cooperatively, for example, while
       threads running at normal priorities behave preemptively.)

What kind of threads are Perl threads?
       If you have experience with other thread implementations, you might find that things
       aren't quite what you expect.  It's very important to remember when dealing with Perl
       threads that Perl Threads Are Not X Threads, for all values of X.  They aren't POSIX
       threads, or DecThreads, or Java's Green threads, or Win32 threads.  There are similari-
       ties, and the broad concepts are the same, but if you start looking for implementation
       details you're going to be either disappointed or confused.  Possibly both.

       This is not to say that Perl threads are completely different from everything that's ever
       come before--they're not.  Perl's threading model owes a lot to other thread models, espe-
       cially POSIX.  Just as Perl is not C, though, Perl threads are not POSIX threads.  So if
       you find yourself looking for mutexes, or thread priorities, it's time to step back a bit
       and think about what you want to do and how Perl can do it.

       However it is important to remember that Perl threads cannot magically do things unless
       your operating systems threads allows it. So if your system blocks the entire process on
       sleep(), Perl usually will as well.

       Perl Threads Are Different.

Thread-Safe Modules
       The addition of threads has changed Perl's internals substantially. There are implications
       for people who write modules with XS code or external libraries. However, since perl data
       is not shared among threads by default, Perl modules stand a high chance of being thread-
       safe or can be made thread-safe easily.	Modules that are not tagged as thread-safe should
       be tested or code reviewed before being used in production code.

       Not all modules that you might use are thread-safe, and you should always assume a module
       is unsafe unless the documentation says otherwise.  This includes modules that are dis-
       tributed as part of the core.  Threads are a new feature, and even some of the standard
       modules aren't thread-safe.

       Even if a module is thread-safe, it doesn't mean that the module is optimized to work well
       with threads. A module could possibly be rewritten to utilize the new features in threaded
       Perl to increase performance in a threaded environment.

       If you're using a module that's not thread-safe for some reason, you can protect yourself
       by using it from one, and only one thread at all.  If you need multiple threads to access
       such a module, you can use semaphores and lots of programming discipline to control access
       to it.  Semaphores are covered in "Basic semaphores".

       See also "Thread-Safety of System Libraries".

Thread Basics
       The core threads module provides the basic functions you need to write threaded programs.
       In the following sections we'll cover the basics, showing you what you need to do to cre-
       ate a threaded program.	 After that, we'll go over some of the features of the threads
       module that make threaded programming easier.

       Basic Thread Support

       Thread support is a Perl compile-time option - it's something that's turned on or off when
       Perl is built at your site, rather than when your programs are compiled. If your Perl
       wasn't compiled with thread support enabled, then any attempt to use threads will fail.

       Your programs can use the Config module to check whether threads are enabled. If your pro-
       gram can't run without them, you can say something like:

	   $Config{useithreads} or die "Recompile Perl with threads to run this program.";

       A possibly-threaded program using a possibly-threaded module might have code like this:

	   use Config;
	   use MyMod;

	   BEGIN {
	       if ($Config{useithreads}) {
		   # We have threads
		   require MyMod_threaded;
		  import MyMod_threaded;
	       } else {
		  require MyMod_unthreaded;
		  import MyMod_unthreaded;
	       }
	   }

       Since code that runs both with and without threads is usually pretty messy, it's best to
       isolate the thread-specific code in its own module.  In our example above, that's what
       MyMod_threaded is, and it's only imported if we're running on a threaded Perl.

       A Note about the Examples

       Although thread support is considered to be stable, there are still a number of quirks
       that may startle you when you try out any of the examples below.  In a real situation,
       care should be taken that all threads are finished executing before the program exits.
       That care has not been taken in these examples in the interest of simplicity.  Running
       these examples "as is" will produce error messages, usually caused by the fact that there
       are still threads running when the program exits.  You should not be alarmed by this.
       Future versions of Perl may fix this problem.

       Creating Threads

       The threads package provides the tools you need to create new threads.  Like any other
       module, you need to tell Perl that you want to use it; "use threads" imports all the
       pieces you need to create basic threads.

       The simplest, most straightforward way to create a thread is with new():

	   use threads;

	   $thr = threads->new(\&sub1);

	   sub sub1 {
	       print "In the thread\n";
	   }

       The new() method takes a reference to a subroutine and creates a new thread, which starts
       executing in the referenced subroutine.	Control then passes both to the subroutine and
       the caller.

       If you need to, your program can pass parameters to the subroutine as part of the thread
       startup.  Just include the list of parameters as part of the "threads::new" call, like
       this:

	   use threads;

	   $Param3 = "foo";
	   $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
	   $thr = threads->new(\&sub1, @ParamList);
	   $thr = threads->new(\&sub1, qw(Param1 Param2 Param3));

	   sub sub1 {
	       my @InboundParameters = @_;
	       print "In the thread\n";
	       print "got parameters >", join("<>", @InboundParameters), "<\n";
	   }

       The last example illustrates another feature of threads.  You can spawn off several
       threads using the same subroutine.  Each thread executes the same subroutine, but in a
       separate thread with a separate environment and potentially separate arguments.

       "create()" is a synonym for "new()".

       Giving up control

       There are times when you may find it useful to have a thread explicitly give up the CPU to
       another thread.	Your threading package might not support preemptive multitasking for
       threads, for example, or you may be doing something processor-intensive and want to make
       sure that the user-interface thread gets called frequently.  Regardless, there are times
       that you might want a thread to give up the processor.

       Perl's threading package provides the yield() function that does this. yield() is pretty
       straightforward, and works like this:

	   use threads;

	   sub loop {
		   my $thread = shift;
		   my $foo = 50;
		   while($foo--) { print "in thread $thread\n" }
		   threads->yield;
		   $foo = 50;
		   while($foo--) { print "in thread $thread\n" }
	   }

	   my $thread1 = threads->new(\&loop, 'first');
	   my $thread2 = threads->new(\&loop, 'second');
	   my $thread3 = threads->new(\&loop, 'third');

       It is important to remember that yield() is only a hint to give up the CPU, it depends on
       your hardware, OS and threading libraries what actually happens.  Therefore it is impor-
       tant to note that one should not build the scheduling of the threads around yield() calls.
       It might work on your platform but it won't work on another platform.

       Waiting For A Thread To Exit

       Since threads are also subroutines, they can return values.  To wait for a thread to exit
       and extract any values it might return, you can use the join() method:

	   use threads;

	   $thr = threads->new(\&sub1);

	   @ReturnData = $thr->join;
	   print "Thread returned @ReturnData";

	   sub sub1 { return "Fifty-six", "foo", 2; }

       In the example above, the join() method returns as soon as the thread ends.  In addition
       to waiting for a thread to finish and gathering up any values that the thread might have
       returned, join() also performs any OS cleanup necessary for the thread.	That cleanup
       might be important, especially for long-running programs that spawn lots of threads.  If
       you don't want the return values and don't want to wait for the thread to finish, you
       should call the detach() method instead, as described next.

       Ignoring A Thread

       join() does three things: it waits for a thread to exit, cleans up after it, and returns
       any data the thread may have produced.  But what if you're not interested in the thread's
       return values, and you don't really care when the thread finishes? All you want is for the
       thread to get cleaned up after when it's done.

       In this case, you use the detach() method.  Once a thread is detached, it'll run until
       it's finished, then Perl will clean up after it automatically.

	   use threads;

	   $thr = threads->new(\&sub1); # Spawn the thread

	   $thr->detach; # Now we officially don't care any more

	   sub sub1 {
	       $a = 0;
	       while(1) {
		   $a++;
		   print "\$a is $a\n";
		   sleep 1;
	       }
	   }

       Once a thread is detached, it may not be joined, and any return data that it might have
       produced (if it was done and waiting for a join) is lost.

Threads And Data
       Now that we've covered the basics of threads, it's time for our next topic: data.  Thread-
       ing introduces a couple of complications to data access that non-threaded programs never
       need to worry about.

       Shared And Unshared Data

       The biggest difference between Perl ithreads and the old 5.005 style threading, or for
       that matter, to most other threading systems out there, is that by default, no data is
       shared. When a new perl thread is created, all the data associated with the current thread
       is copied to the new thread, and is subsequently private to that new thread!  This is sim-
       ilar in feel to what happens when a UNIX process forks, except that in this case, the data
       is just copied to a different part of memory within the same process rather than a real
       fork taking place.

       To make use of threading however, one usually wants the threads to share at least some
       data between themselves. This is done with the threads::shared module and the " : shared"
       attribute:

	   use threads;
	   use threads::shared;

	   my $foo : shared = 1;
	   my $bar = 1;
	   threads->new(sub { $foo++; $bar++ })->join;

	   print "$foo\n";  #prints 2 since $foo is shared
	   print "$bar\n";  #prints 1 since $bar is not shared

       In the case of a shared array, all the array's elements are shared, and for a shared hash,
       all the keys and values are shared. This places restrictions on what may be assigned to
       shared array and hash elements: only simple values or references to shared variables are
       allowed - this is so that a private variable can't accidentally become shared. A bad
       assignment will cause the thread to die. For example:

	   use threads;
	   use threads::shared;

	   my $var	     = 1;
	   my $svar : shared = 2;
	   my %hash : shared;

	   ... create some threads ...

	   $hash{a} = 1;       # all threads see exists($hash{a}) and $hash{a} == 1
	   $hash{a} = $var     # okay - copy-by-value: same effect as previous
	   $hash{a} = $svar    # okay - copy-by-value: same effect as previous
	   $hash{a} = \$svar   # okay - a reference to a shared variable
	   $hash{a} = \$var    # This will die
	   delete $hash{a}     # okay - all threads will see !exists($hash{a})

       Note that a shared variable guarantees that if two or more threads try to modify it at the
       same time, the internal state of the variable will not become corrupted. However, there
       are no guarantees beyond this, as explained in the next section.

       Thread Pitfalls: Races

       While threads bring a new set of useful tools, they also bring a number of pitfalls.  One
       pitfall is the race condition:

	   use threads;
	   use threads::shared;

	   my $a : shared = 1;
	   $thr1 = threads->new(\&sub1);
	   $thr2 = threads->new(\&sub2);

	   $thr1->join;
	   $thr2->join;
	   print "$a\n";

	   sub sub1 { my $foo = $a; $a = $foo + 1; }
	   sub sub2 { my $bar = $a; $a = $bar + 1; }

       What do you think $a will be? The answer, unfortunately, is "it depends." Both sub1() and
       sub2() access the global variable $a, once to read and once to write.  Depending on fac-
       tors ranging from your thread implementation's scheduling algorithm to the phase of the
       moon, $a can be 2 or 3.

       Race conditions are caused by unsynchronized access to shared data.  Without explicit syn-
       chronization, there's no way to be sure that nothing has happened to the shared data
       between the time you access it and the time you update it.  Even this simple code fragment
       has the possibility of error:

	   use threads;
	   my $a : shared = 2;
	   my $b : shared;
	   my $c : shared;
	   my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
	   my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
	   $thr1->join;
	   $thr2->join;

       Two threads both access $a.  Each thread can potentially be interrupted at any point, or
       be executed in any order.  At the end, $a could be 3 or 4, and both $b and $c could be 2
       or 3.

       Even "$a += 5" or "$a++" are not guaranteed to be atomic.

       Whenever your program accesses data or resources that can be accessed by other threads,
       you must take steps to coordinate access or risk data inconsistency and race conditions.
       Note that Perl will protect its internals from your race conditions, but it won't protect
       you from you.

Synchronization and control
       Perl provides a number of mechanisms to coordinate the interactions between themselves and
       their data, to avoid race conditions and the like.  Some of these are designed to resemble
       the common techniques used in thread libraries such as "pthreads"; others are Perl-spe-
       cific. Often, the standard techniques are clumsy and difficult to get right (such as con-
       dition waits). Where possible, it is usually easier to use Perlish techniques such as
       queues, which remove some of the hard work involved.

       Controlling access: lock()

       The lock() function takes a shared variable and puts a lock on it.  No other thread may
       lock the variable until the the variable is unlocked by the thread holding the lock.
       Unlocking happens automatically when the locking thread exits the outermost block that
       contains "lock()" function.  Using lock() is straightforward: this example has several
       threads doing some calculations in parallel, and occasionally updating a running total:

	   use threads;
	   use threads::shared;

	   my $total : shared = 0;

	   sub calc {
	       for (;;) {
		   my $result;
		   # (... do some calculations and set $result ...)
		   {
		       lock($total); # block until we obtain the lock
		       $total += $result;
		   } # lock implicitly released at end of scope
		   last if $result == 0;
	       }
	   }

	   my $thr1 = threads->new(\&calc);
	   my $thr2 = threads->new(\&calc);
	   my $thr3 = threads->new(\&calc);
	   $thr1->join;
	   $thr2->join;
	   $thr3->join;
	   print "total=$total\n";

       lock() blocks the thread until the variable being locked is available.  When lock()
       returns, your thread can be sure that no other thread can lock that variable until the
       outermost block containing the lock exits.

       It's important to note that locks don't prevent access to the variable in question, only
       lock attempts.  This is in keeping with Perl's longstanding tradition of courteous pro-
       gramming, and the advisory file locking that flock() gives you.

       You may lock arrays and hashes as well as scalars.  Locking an array, though, will not
       block subsequent locks on array elements, just lock attempts on the array itself.

       Locks are recursive, which means it's okay for a thread to lock a variable more than once.
       The lock will last until the outermost lock() on the variable goes out of scope. For exam-
       ple:

	   my $x : shared;
	   doit();

	   sub doit {
	       {
		   {
		       lock($x); # wait for lock
		       lock($x); # NOOP - we already have the lock
		       {
			   lock($x); # NOOP
			   {
			       lock($x); # NOOP
			       lockit_some_more();
			   }
		       }
		   } # *** implicit unlock here ***
	       }
	   }

	   sub lockit_some_more {
	       lock($x); # NOOP
	   } # nothing happens here

       Note that there is no unlock() function - the only way to unlock a variable is to allow it
       to go out of scope.

       A lock can either be used to guard the data contained within the variable being locked, or
       it can be used to guard something else, like a section of code. In this latter case, the
       variable in question does not hold any useful data, and exists only for the purpose of
       being locked. In this respect, the variable behaves like the mutexes and basic semaphores
       of traditional thread libraries.

       A Thread Pitfall: Deadlocks

       Locks are a handy tool to synchronize access to data, and using them properly is the key
       to safe shared data.  Unfortunately, locks aren't without their dangers, especially when
       multiple locks are involved.  Consider the following code:

	   use threads;

	   my $a : shared = 4;
	   my $b : shared = "foo";
	   my $thr1 = threads->new(sub {
	       lock($a);
	       threads->yield;
	       sleep 20;
	       lock($b);
	   });
	   my $thr2 = threads->new(sub {
	       lock($b);
	       threads->yield;
	       sleep 20;
	       lock($a);
	   });

       This program will probably hang until you kill it.  The only way it won't hang is if one
       of the two threads acquires both locks first.  A guaranteed-to-hang version is more com-
       plicated, but the principle is the same.

       The first thread will grab a lock on $a, then, after a pause during which the second
       thread has probably had time to do some work, try to grab a lock on $b.	Meanwhile, the
       second thread grabs a lock on $b, then later tries to grab a lock on $a.  The second lock
       attempt for both threads will block, each waiting for the other to release its lock.

       This condition is called a deadlock, and it occurs whenever two or more threads are trying
       to get locks on resources that the others own.  Each thread will block, waiting for the
       other to release a lock on a resource.  That never happens, though, since the thread with
       the resource is itself waiting for a lock to be released.

       There are a number of ways to handle this sort of problem.  The best way is to always have
       all threads acquire locks in the exact same order.  If, for example, you lock variables
       $a, $b, and $c, always lock $a before $b, and $b before $c.  It's also best to hold on to
       locks for as short a period of time to minimize the risks of deadlock.

       The other synchronization primitives described below can suffer from similar problems.

       Queues: Passing Data Around

       A queue is a special thread-safe object that lets you put data in one end and take it out
       the other without having to worry about synchronization issues.	They're pretty straight-
       forward, and look like this:

	   use threads;
	   use Thread::Queue;

	   my $DataQueue = Thread::Queue->new;
	   $thr = threads->new(sub {
	       while ($DataElement = $DataQueue->dequeue) {
		   print "Popped $DataElement off the queue\n";
	       }
	   });

	   $DataQueue->enqueue(12);
	   $DataQueue->enqueue("A", "B", "C");
	   $DataQueue->enqueue(\$thr);
	   sleep 10;
	   $DataQueue->enqueue(undef);
	   $thr->join;

       You create the queue with "new Thread::Queue".  Then you can add lists of scalars onto the
       end with enqueue(), and pop scalars off the front of it with dequeue().	A queue has no
       fixed size, and can grow as needed to hold everything pushed on to it.

       If a queue is empty, dequeue() blocks until another thread enqueues something.  This makes
       queues ideal for event loops and other communications between threads.

       Semaphores: Synchronizing Data Access

       Semaphores are a kind of generic locking mechanism. In their most basic form, they behave
       very much like lockable scalars, except that thay can't hold data, and that they must be
       explicitly unlocked. In their advanced form, they act like a kind of counter, and can
       allow multiple threads to have the 'lock' at any one time.

       Basic semaphores

       Semaphores have two methods, down() and up(): down() decrements the resource count, while
       up increments it. Calls to down() will block if the semaphore's current count would decre-
       ment below zero.  This program gives a quick demonstration:

	   use threads qw(yield);
	   use Thread::Semaphore;

	   my $semaphore = new Thread::Semaphore;
	   my $GlobalVariable : shared = 0;

	   $thr1 = new threads \&sample_sub, 1;
	   $thr2 = new threads \&sample_sub, 2;
	   $thr3 = new threads \&sample_sub, 3;

	   sub sample_sub {
	       my $SubNumber = shift @_;
	       my $TryCount = 10;
	       my $LocalCopy;
	       sleep 1;
	       while ($TryCount--) {
		   $semaphore->down;
		   $LocalCopy = $GlobalVariable;
		   print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
		   yield;
		   sleep 2;
		   $LocalCopy++;
		   $GlobalVariable = $LocalCopy;
		   $semaphore->up;
	       }
	   }

	   $thr1->join;
	   $thr2->join;
	   $thr3->join;

       The three invocations of the subroutine all operate in sync.  The semaphore, though, makes
       sure that only one thread is accessing the global variable at once.

       Advanced Semaphores

       By default, semaphores behave like locks, letting only one thread down() them at a time.
       However, there are other uses for semaphores.

       Each semaphore has a counter attached to it. By default, semaphores are created with the
       counter set to one, down() decrements the counter by one, and up() increments by one. How-
       ever, we can override any or all of these defaults simply by passing in different values:

	   use threads;
	   use Thread::Semaphore;
	   my $semaphore = Thread::Semaphore->new(5);
			   # Creates a semaphore with the counter set to five

	   $thr1 = threads->new(\&sub1);
	   $thr2 = threads->new(\&sub1);

	   sub sub1 {
	       $semaphore->down(5); # Decrements the counter by five
	       # Do stuff here
	       $semaphore->up(5); # Increment the counter by five
	   }

	   $thr1->detach;
	   $thr2->detach;

       If down() attempts to decrement the counter below zero, it blocks until the counter is
       large enough.  Note that while a semaphore can be created with a starting count of zero,
       any up() or down() always changes the counter by at least one, and so $semaphore->down(0)
       is the same as $semaphore->down(1).

       The question, of course, is why would you do something like this? Why create a semaphore
       with a starting count that's not one, or why decrement/increment it by more than one? The
       answer is resource availability.  Many resources that you want to manage access for can be
       safely used by more than one thread at once.

       For example, let's take a GUI driven program.  It has a semaphore that it uses to synchro-
       nize access to the display, so only one thread is ever drawing at once.	Handy, but of
       course you don't want any thread to start drawing until things are properly set up.  In
       this case, you can create a semaphore with a counter set to zero, and up it when things
       are ready for drawing.

       Semaphores with counters greater than one are also useful for establishing quotas.  Say,
       for example, that you have a number of threads that can do I/O at once.	You don't want
       all the threads reading or writing at once though, since that can potentially swamp your
       I/O channels, or deplete your process' quota of filehandles.  You can use a semaphore ini-
       tialized to the number of concurrent I/O requests (or open files) that you want at any one
       time, and have your threads quietly block and unblock themselves.

       Larger increments or decrements are handy in those cases where a thread needs to check out
       or return a number of resources at once.

       cond_wait() and cond_signal()

       These two functions can be used in conjunction with locks to notify co-operating threads
       that a resource has become available. They are very similar in use to the functions found
       in "pthreads". However for most purposes, queues are simpler to use and more intuitive.
       See threads::shared for more details.

General Thread Utility Routines
       We've covered the workhorse parts of Perl's threading package, and with these tools you
       should be well on your way to writing threaded code and packages.  There are a few useful
       little pieces that didn't really fit in anyplace else.

       What Thread Am I In?

       The "threads->self" class method provides your program with a way to get an object repre-
       senting the thread it's currently in.  You can use this object in the same way as the ones
       returned from thread creation.

       Thread IDs

       tid() is a thread object method that returns the thread ID of the thread the object repre-
       sents.  Thread IDs are integers, with the main thread in a program being 0.  Currently
       Perl assigns a unique tid to every thread ever created in your program, assigning the
       first thread to be created a tid of 1, and increasing the tid by 1 for each new thread
       that's created.

       Are These Threads The Same?

       The equal() method takes two thread objects and returns true if the objects represent the
       same thread, and false if they don't.

       Thread objects also have an overloaded == comparison so that you can do comparison on them
       as you would with normal objects.

       What Threads Are Running?

       "threads->list" returns a list of thread objects, one for each thread that's currently
       running and not detached.  Handy for a number of things, including cleaning up at the end
       of your program:

	   # Loop through all the threads
	   foreach $thr (threads->list) {
	       # Don't join the main thread or ourselves
	       if ($thr->tid && !threads::equal($thr, threads->self)) {
		   $thr->join;
	       }
	   }

       If some threads have not finished running when the main Perl thread ends, Perl will warn
       you about it and die, since it is impossible for Perl to clean up itself while other
       threads are running

A Complete Example
       Confused yet? It's time for an example program to show some of the things we've covered.
       This program finds prime numbers using threads.

	   1  #!/usr/bin/perl -w
	   2  # prime-pthread, courtesy of Tom Christiansen
	   3
	   4  use strict;
	   5
	   6  use threads;
	   7  use Thread::Queue;
	   8
	   9  my $stream = new Thread::Queue;
	   10 my $kid	 = new threads(\&check_num, $stream, 2);
	   11
	   12 for my $i ( 3 .. 1000 ) {
	   13	  $stream->enqueue($i);
	   14 }
	   15
	   16 $stream->enqueue(undef);
	   17 $kid->join;
	   18
	   19 sub check_num {
	   20	  my ($upstream, $cur_prime) = @_;
	   21	  my $kid;
	   22	  my $downstream = new Thread::Queue;
	   23	  while (my $num = $upstream->dequeue) {
	   24	      next unless $num % $cur_prime;
	   25	      if ($kid) {
	   26		 $downstream->enqueue($num);
	   27		       } else {
	   28		 print "Found prime $num\n";
	   29		     $kid = new threads(\&check_num, $downstream, $num);
	   30	      }
	   31	  }
	   32	  $downstream->enqueue(undef) if $kid;
	   33	  $kid->join	       if $kid;
	   34 }

       This program uses the pipeline model to generate prime numbers.	Each thread in the pipe-
       line has an input queue that feeds numbers to be checked, a prime number that it's respon-
       sible for, and an output queue into which it funnels numbers that have failed the check.
       If the thread has a number that's failed its check and there's no child thread, then the
       thread must have found a new prime number.  In that case, a new child thread is created
       for that prime and stuck on the end of the pipeline.

       This probably sounds a bit more confusing than it really is, so let's go through this pro-
       gram piece by piece and see what it does.  (For those of you who might be trying to remem-
       ber exactly what a prime number is, it's a number that's only evenly divisible by itself
       and 1)

       The bulk of the work is done by the check_num() subroutine, which takes a reference to its
       input queue and a prime number that it's responsible for.  After pulling in the input
       queue and the prime that the subroutine's checking (line 20), we create a new queue (line
       22) and reserve a scalar for the thread that we're likely to create later (line 21).

       The while loop from lines 23 to line 31 grabs a scalar off the input queue and checks
       against the prime this thread is responsible for.  Line 24 checks to see if there's a
       remainder when we modulo the number to be checked against our prime.  If there is one, the
       number must not be evenly divisible by our prime, so we need to either pass it on to the
       next thread if we've created one (line 26) or create a new thread if we haven't.

       The new thread creation is line 29.  We pass on to it a reference to the queue we've cre-
       ated, and the prime number we've found.

       Finally, once the loop terminates (because we got a 0 or undef in the queue, which serves
       as a note to die), we pass on the notice to our child and wait for it to exit if we've
       created a child (lines 32 and 37).

       Meanwhile, back in the main thread, we create a queue (line 9) and the initial child
       thread (line 10), and pre-seed it with the first prime: 2.  Then we queue all the numbers
       from 3 to 1000 for checking (lines 12-14), then queue a die notice (line 16) and wait for
       the first child thread to terminate (line 17).  Because a child won't die until its child
       has died, we know that we're done once we return from the join.

       That's how it works.  It's pretty simple; as with many Perl programs, the explanation is
       much longer than the program.

Performance considerations
       The main thing to bear in mind when comparing ithreads to other threading models is the
       fact that for each new thread created, a complete copy of all the variables and data of
       the parent thread has to be taken. Thus thread creation can be quite expensive, both in
       terms of memory usage and time spent in creation. The ideal way to reduce these costs is
       to have a relatively short number of long-lived threads, all created fairly early on -
       before the base thread has accumulated too much data. Of course, this may not always be
       possible, so compromises have to be made. However, after a thread has been created, its
       performance and extra memory usage should be little different than ordinary code.

       Also note that under the current implementation, shared variables use a little more memory
       and are a little slower than ordinary variables.

Process-scope Changes
       Note that while threads themselves are separate execution threads and Perl data is thread-
       private unless explicitly shared, the threads can affect process-scope state, affecting
       all the threads.

       The most common example of this is changing the current working directory using chdir().
       One thread calls chdir(), and the working directory of all the threads changes.

       Even more drastic example of a process-scope change is chroot(): the root directory of all
       the threads changes, and no thread can undo it (as opposed to chdir()).

       Further examples of process-scope changes include umask() and changing uids/gids.

       Thinking of mixing fork() and threads?  Please lie down and wait until the feeling
       passes-- but in case you really want to know, the semantics is that fork() duplicates all
       the threads.  (In UNIX, at least, other platforms will do something different.)

       Similarly, mixing signals and threads should not be attempted.  Implementations are plat-
       form-dependent, and even the POSIX semantics may not be what you expect (and Perl doesn't
       even give you the full POSIX API).

Thread-Safety of System Libraries
       Whether various library calls are thread-safe is outside the control of Perl.  Calls often
       suffering from not being thread-safe include: localtime(), gmtime(),
       get{gr,host,net,proto,serv,pw}*(), readdir(), rand(), and srand() -- in general, calls
       that depend on some global external state.

       If the system Perl is compiled in has thread-safe variants of such calls, they will be
       used.  Beyond that, Perl is at the mercy of the thread-safety or -unsafety of the calls.
       Please consult your C library call documentation.

       On some platforms the thread-safe library interfaces may fail if the result buffer is too
       small (for example the user group databases may be rather large, and the reentrant inter-
       faces may have to carry around a full snapshot of those databases).  Perl will start with
       a small buffer, but keep retrying and growing the result buffer until the result fits.  If
       this limitless growing sounds bad for security or memory consumption reasons you can
       recompile Perl with PERL_REENTRANT_MAXSIZE defined to the maximum number of bytes you will
       allow.

Conclusion
       A complete thread tutorial could fill a book (and has, many times), but with what we've
       covered in this introduction, you should be well on your way to becoming a threaded Perl
       expert.

Bibliography
       Here's a short bibliography courtesy of Jurgen Christoffel:

       Introductory Texts

       Birrell, Andrew D. An Introduction to Programming with Threads. Digital Equipment Corpora-
       tion, 1989, DEC-SRC Research Report #35 online as http://gate-
       keeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html (highly recommended)

       Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A Guide to Concurrency,
       Communication, and Multithreading. Prentice-Hall, 1996.

       Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with Pthreads. Prentice Hall,
       1997, ISBN 0-13-443698-9 (a well-written introduction to threads).

       Nelson, Greg (editor). Systems Programming with Modula-3.  Prentice Hall, 1991, ISBN
       0-13-590464-1.

       Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.	Pthreads Programming.
       O'Reilly & Associates, 1996, ISBN 156592-115-1 (covers POSIX threads).

       OS-Related References

       Boykin, Joseph, David Kirschen, Alan Langerman, and Susan LoVerso. Programming under Mach.
       Addison-Wesley, 1994, ISBN 0-201-52739-1.

       Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall, 1995, ISBN
       0-13-219908-4 (great textbook).

       Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts, 4th ed. Addi-
       son-Wesley, 1995, ISBN 0-201-59292-4

       Other References

       Arnold, Ken and James Gosling. The Java Programming Language, 2nd ed. Addison-Wesley,
       1998, ISBN 0-201-31006-6.

       comp.programming.threads FAQ, <http://www.serpentine.com/~bos/threads-faq/>

       Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage Collection on Virtu-
       ally Shared Memory Architectures" in Memory Management: Proc. of the International Work-
       shop IWMM 92, St. Malo, France, September 1992, Yves Bekkers and Jacques Cohen, eds.
       Springer, 1992, ISBN 3540-55940-X (real-life thread applications).

       Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
       <http://www.perl.com/pub/a/2002/06/11/threads.html>

Acknowledgements
       Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy Sarathy, Ilya
       Zakharevich, Benjamin Sugars, Jurgen Christoffel, Joshua Pritikin, and Alan Burlison, for
       their help in reality-checking and polishing this article.  Big thanks to Tom Christiansen
       for his rewrite of the prime number generator.

AUTHOR
       Dan Sugalski <dan@sidhe.org<gt>

       Slightly modified by Arthur Bergman to fit the new thread model/module.

       Reworked slightly by Jorg Walter <jwalt@cpan.org<gt> to be more concise about thread-
       safety of perl code.

Copyrights
       The original version of this article originally appeared in The Perl Journal #10, and is
       copyright 1998 The Perl Journal. It appears courtesy of Jon Orwant and The Perl Journal.
       This document may be distributed under the same terms as Perl itself.

       For more information please see threads and threads::shared.

perl v5.8.0				    2003-02-18				    PERLTHRTUT(1)


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