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atlantis - draw swimming sharks, whales, and dolphins.
atlantis [-display host:display.screen] [-visual visual] [-window] [-root] [-whalespeed
number] [-delay number] [-size number] [-count number] [-no-texture] [-gradient] [-wire-
This is xfishtank writ large: a GL animation of a number of sharks, dolphins, and whales.
The swimming motions are great.
Specify which visual to use. Legal values are the name of a visual class, or the
id number (decimal or hex) of a specific visual.
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Whale Speed. 0 - 1000. Default: 250.
Shark Speed. 0 - 500. Default: 100.
Shark Proximity. 100 - 10000. Default: 6000.
Number of Sharks. 0 - 20. Default: 4.
-texture | -no-texture
Whether to show shimmering water.
Whether to draw a gradient on the background, making it darker at the bottom.
Render in wireframe instead of solid.
-fps | -no-fps
Whether to show a frames-per-second display at the bottom of the screen.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in
the RESOURCE_MANAGER property.
Copyright (C) 2002 by Mark Kilgard. Permission to use, copy, modify, distribute, and sell
this software and its documentation for any purpose is hereby granted without fee, pro-
vided that the above copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation. No representations
are made about the suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
X Version 11 XScreenSaver(1)
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