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textout_centre_ex(3alleg4) [plan9 man page]

textout_centre_ex(3alleg4)					  Allegro manual					textout_centre_ex(3alleg4)

NAME
textout_centre_ex - Writes a centered string on a bitmap. Allegro game programming library. SYNOPSIS
#include <allegro.h> void textout_centre_ex(BITMAP *bmp, const FONT *f, const char *s, int x, y, int color, int bg); DESCRIPTION
Like textout_ex(), but interprets the x coordinate as the centre rather than the left edge of the string. Example: /* Important texts go in the middle. */ width = text_length("GAME OVER"); textout_centre_ex(screen, font, "GAME OVER", SCREEN_W / 2, SCREEN_H / 2, makecol(255, 0, 0), makecol(0, 0, 0)); SEE ALSO
textout_ex(3alleg4), textprintf_centre_ex(3alleg4) Allegro version 4.4.2 textout_centre_ex(3alleg4)

Check Out this Related Man Page

textout_ex(3alleg4)						  Allegro manual					       textout_ex(3alleg4)

NAME
textout_ex - Writes a string on a bitmap. Allegro game programming library. SYNOPSIS
#include <allegro.h> void textout_ex(BITMAP *bmp, const FONT *f, const char *s, int x, int y, int color, int bg); DESCRIPTION
Writes the string `s' onto the bitmap at position x, y, using the specified font, foreground color and background color. If the background color is -1, then the text is written transparently. If the foreground color is -1 and a color font is in use, it will be drawn using the colors from the original font bitmap (the one you imported into the grabber program), which allows multicolored text output. For high and true color fonts, the foreground color is ignored and always treated as -1. Example: /* Show the program's version in blue letters. */ textout_ex(screen, font, "v4.2.0-beta2", 10, 10, makecol(0, 0, 255), -1); SEE ALSO
font(3alleg4), textout_centre_ex(3alleg4), textout_right_ex(3alleg4), textout_justify_ex(3alleg4), textprintf_ex(3alleg4), text_height(3alleg4), text_length(3alleg4) Allegro version 4.4.2 textout_ex(3alleg4)
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