Query: d_text_proc
OS: plan9
Section: 3alleg4
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
d_text_proc(3alleg4) Allegro manual d_text_proc(3alleg4)NAMEd_text_proc, d_ctext_proc, d_rtext_proc - Dialogs procedure drawing text onto the screen. Allegro game programming library.SYNOPSIS#include <allegro.h> int d_text_proc(int msg, DIALOG *d, int c); int d_ctext_proc(int msg, DIALOG *d, int c); int d_rtext_proc(int msg, DIALOG *d, int c);DESCRIPTIONThese draw text onto the screen. The dp field should point to the string to display. d_ctext_proc() centers the string horizontally, and d_rtext_proc() right aligns it. Any '&' characters in the string will be replaced with lines underneath the following character, for dis- playing keyboard shortcuts (as in MS Windows). To display a single ampersand, put "&&". To draw the text in something other than the default font, set the dp2 field to point to your custom font data.SEE ALSOexgui(3alleg4), exrgbhsv(3alleg4) Allegro version 4.4.2 d_text_proc(3alleg4)
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