Painter(3I) InterViews Reference Manual Painter(3I)
Painter - graphics output
Painter is a class that provides ``immediate-mode'' graphics operations for drawing on a canvas. The state of a painter defines the graph-
ics context for the drawing operations and includes a brush, foreground and background colors, a fill pattern and mode, a text font, a text
style, an output origin and current position, and a transformation matrix.
Painter(Painter* = stdpaint)
Create a new painter and copy its state from the given painter.
Set or return the painter's brush. Default is the predefined brush ``single''.
void SetColors(Color* fg, Color* bg)
Set or return the painter's colors. If either argument to SetColors is nil, then the corresponding color is not changed. Defaults
are ``black'' for foreground and ``white'' for background.
Set or return the painter's text font. Default is the predefined font ``stdfont''.
void SetStyle(int style)
Set or get the painter's text style. A text style is a bit vector that can be assembled from the predefined constants Plain, Bold-
face, Underlined, and Reversed. Default is Plain.
void FillBg(boolean mode)
Set or return the painter's fill pattern and mode. If the mode is true, fill operations will set pixels corresponding to ones in
the current fill pattern to the foreground color and pixels corresponding to zeros to the background color. If false, then only
foreground pixels will be set. Default pattern is ``solid''; default mode is true.
void SetOrigin(int x0, int y0)
void GetOrigin(int& x0, int& y0)
Set or return the origin by which all coordinates are offset. Default is (0, 0).
void Translate(float dx, float dy)
void Rotate(float angle)
void Scale(float x, float y)
Coordinates passed to drawing operations are transformed according to the current origin, translation (cumulative), rotation, and
scale factor. Internally, a transformation matrix is stored that can be directly set and accessed using SetTransformer and Get-
Transformer. The default transformer is nil, meaning no transformations are performed.
void SetPlaneMask(int mask)
Set which bit planes are affected by drawing operations. If the Kth bit of mask is set, then display operations will draw on plane
Set whether a painter is allowed to write in subcanvases. If true, drawing operations will be able to write over the canvases of
component interactors. If false, drawing operations will be clipped by any subcanvases. The default is false.
void Clip(Canvas*, Coord x1, Coord y1, Coord x2, Coord y2)
Clip restricts output operations to the specified region of the canvas. NoClip removes the restriction so that operations affect
the entire canvas. Only one clipping region may be in effect at a time.
void MoveTo(Coord x, Coord y)
Set the current output position. The output position is used and updated by Text and CurveTo.
void Curve(Canvas*, Coord x0, y0, x1, y1, x2, y2, x3, y3)
void CurveTo(Canvas*, Coord x1, y1, x2, y2, x3, y3)
Paint a Bezier curve on the canvas from the first point to the last point (but not going through the intermediate control points).
The curve will lie within the polygon formed by the four points. CurveTo uses the current position for the first point.
void BSpline(Canvas*, Coord x, y, int n)
void ClosedBSpline(Canvas*, Coord x, y, int n)
void FillBSpline(Canvas*, Coord x, y, int n)
Draw the B-spline defined by the n control vertices. If closed or filled, the last point is connected to the first point.
void Circle(Canvas*, Coord x, y, int r)
void FillCircle(Canvas*, Coord x, y, int radius)
Draw a circle with center (x, y) and radius r.
void Ellipse(Canvas*, Coord x, y, int xr, int yr)
void FillEllipse(Canvas*, Coord x, y, int xr, int yr)
Draw an ellipse with center (x, y), horizontal radius xr, and vertical radius yr.
void Line(Canvas*, Coord x1, y1, x2, y2)
void MultiLine(Canvas*, Coord x, y, int n)
void Polygon(Canvas*, Coord x, y, int n)
void FillPolygon(Canvas*, Coord x, y, int n)
Draw a path using the current brush and colors. The Line operation draws a vector between two points (inclusive); MultiLine draws a
number of connected vectors; Polygon draws a closed set of vectors; FillPolygon fills the area inside a polygon using the current
fill pattern and colors.
void Point(Canvas*, Coord x, y)
void MultiPoint(Canvas*, Coord x, y, int n)
Set a point or set of points to the current foreground color.
void Rect(Canvas*, Coord x1, y1, x2, y2)
void FillRect(Canvas*, Coord x1, y1, x2, y2)
void ClearRect(Canvas*, Coord x1, y1, x2, y2)
Draw a rectangle with opposite corners specfied by (x1, y1) and (x2, y2). FillRect fills the rectangle using the current pattern
and colors; ClearRect fills the rectangle with the background color.
void Text(Canvas*, const char* str, Coord x, Coord y)
void Text(Canvas*, const char* str, int n, Coord x, Coord y)
void Text(Canvas*, const char* str)
void Text(Canvas*, const char* str, int n)
Draw a string or substring of text using the current Font and text style. The (x, y) coordinates specify the lower-left corner of
the bounding box of the text. The width of the bounding box is the width of the string as reported by the Font::Width operation,
and the height of the bounding box is the Font height. Most fonts will result in output which only affects pixels within the bound-
ing box. The current transformation matrix is applied to both the positions and the shapes of characters drawn. If the matrix
specifies a transformation involving rotation or scaling, the resulting operation may proceed much more slowly than normal. If
background fill mode is on, then the characters are drawn in the foreground color, and other pixels within the bounding box are set
to the background color. If background fill mode is off, only the foreground pixels are set. If no coordinates are specified, then
the current position (defined by MoveTo) is used and updated to reflect the lower-right corner of the bounding box.
void Stencil(Canvas*, Coord x, Coord y, Bitmap* image, Bitmap* mask = nil)
Paint foreground and background colors through a stencil formed by positioning the image and mask Bitmaps with their origins at the
point (x, y). Foreground color is painted where the image Bitmap has a true value and background color where image is false. How-
ever, only pixels corresponding to a true value in the mask Bitmap are affected. A nil mask is equivalent to a mask of the same
size and shape as image and containing all true values. The current transformation matrix is applied to both the image and mask
Bitmaps. If the matrix specifies a transformation involving rotation or scaling, the resulting operation may proceed much more
slowly than normal.
void RasterRect(Canvas*, Coord x, Coord y, Raster*)
Render the Raster with its lower-left corner at the position (x, y). The current transformation matrix is applied to the Raster.
If the matrix specifies a transformation involving rotation or scaling, the resulting operation may proceed much more slowly than
void Read(Canvas*, void*, Coord x1, y1, x2, y2)
void Write(Canvas*, const void*, Coord x1, y1, x2, y2)
void Copy(Canvas* src, Coord x1, y1, x2, y2, Canvas* dst, Coord x0, y0)
Read copies a region of a canvas into memory. Write copies data from memory to a region of a canvas. Copy reads a region of one
canvas and writes the data into a region of another canvas (or within a canvas if src and dst are the same). The point (x0, y0) is
the lower-left corner of the destination region. Note that Read and Write are superceded by operations that use Rasters.
Bitmap(3I), Brush(3I), Canvas(3I), Color(3I), Font(3I), Pattern(3I), Raster(3I), Transformer(3I)
InterViews 15 June 1987 Painter(3I)