# glutsolidtorus(3glut) [osx man page]

glutSolidTorus(3GLUT) GLUT glutSolidTorus(3GLUT)NAME

glutSolidTorus, glutWireTorus - render a solid or wireframe torus (doughnut) respectively.SYNTAX

#include <GLUT/glut.h> void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint nsides, GLint rings); void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint nsides, GLint rings);ARGUMENTS

innerRadius Inner radius of the torus. outerRadius Outer radius of the torus. nsides Number of sides for each radial section. rings Number of radial divisions for the torus.DESCRIPTION

glutSolidTorus and glutWireTorus render a solid or wireframe torus (doughnut) respectively centered at the modeling coordinates origin whose axis is aligned with the Z axis.SEE ALSO

glutSolidSphere, glutSolidCube, glutSolidCone, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapotAUTHOR

Mark J. Kilgard (mjk@nvidia.com)GLUT

3.7 glutSolidTorus(3GLUT)

## Check Out this Related Man Page

GLUPARTIALDISK(3G) GLUPARTIALDISK(3G)NAME

gluPartialDisk - draw an arc of a diskC SPECIFICATION

void gluPartialDisk( GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep )PARAMETERS

quad Specifies a quadrics object (created with gluNewQuadric). inner Specifies the inner radius of the partial disk (can be 0). outer Specifies the outer radius of the partial disk. slices Specifies the number of subdivisions around the z axis. loops Specifies the number of concentric rings about the origin into which the partial disk is subdivided. start Specifies the starting angle, in degrees, of the disk portion. sweep Specifies the sweep angle, in degrees, of the disk portion.DESCRIPTION

gluPartialDisk renders a partial disk on the z = 0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from start through start + sweep is included (where 0 degrees is along the +y axis, 90 degrees along the +x axis, 180 degrees along theaxis, and 270 degrees along the-yaxis). The partial disk has a radius of outer, and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is gen- erated. The partial disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as speci- fied by slices and loops, respectively). With respect to orientation, the +z side of the partial disk is considered to be outside (see gluQuadricOrientation). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the-xaxis. If texturing is turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r = outer, the value at (r, 0, 0) is (1.0, 0.5), at (0, r, 0) it is (0.5, 1.0), at (-r, 0, 0) it is (0.0, 0.5), and at (0,-z, 0) it is (0.5, 0.0).-rSEE ALSO

gluCylinder, gluDisk, gluNewQuadric, gluQuadricOrientation, gluQuadricTexture, gluSphere GLUPARTIALDISK(3G)