glutSolidSphere(3GLUT) GLUT glutSolidSphere(3GLUT)NAME
glutSolidSphere, glutWireSphere - render a solid or wireframe sphere respectively.
SYNTAX
#include <GLUT/glut.h>
void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);
ARGUMENTS
radius The radius of the sphere.
slices The number of subdivisions around the Z axis (similar to lines of longitude).
stacks The number of subdivisions along the Z axis (similar to lines of latitude).
DESCRIPTION
Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into
slices and along the Z axis into stacks.
SEE ALSO
glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glut-
SolidTeapot
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutSolidSphere(3GLUT)
Check Out this Related Man Page
GLUSPHERE(3G)GLUSPHERE(3G)NAME
gluSphere - draw a sphere
C SPECIFICATION
void gluSphere( GLUquadric* quad,
GLdouble radius,
GLint slices,
GLint stacks )
PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric).
radius Specifies the radius of the sphere.
slices Specifies the number of subdivisions around the z axis (similar to lines of longitude).
stacks Specifies the number of subdivisions along the z axis (similar to lines of latitude).
DESCRIPTION
gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along
the z axis into stacks (similar to lines of longitude and latitude).
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any normals generated point away from the center of the sphere.
Otherwise, they point toward the center of the sphere.
If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z =-radius to 1.0
at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the
-y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.
SEE ALSO
gluCylinder, gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricOrientation, gluQuadricTexture
GLUSPHERE(3G)
Manufacturer Links
General Information
Home Page: IBM United States
Documentation/Information: IBM System p - UNIX servers: Support and services
pSeries and AIX Information Center
Developerworks AIX Wiki: AIX Wiki
AIX for System Administrators
In-depth information from IBM:
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