glupartialdisk(3g) [osx man page]

```GLUPARTIALDISK(3G)														GLUPARTIALDISK(3G)

NAME
gluPartialDisk - draw an arc of a disk

C SPECIFICATION
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops,
GLdouble start,
GLdouble sweep )

PARAMETERS

inner   Specifies the inner radius of the partial disk (can be 0).

outer   Specifies the outer radius of the partial disk.

slices  Specifies the number of subdivisions around the z axis.

loops   Specifies the number of concentric rings about the origin into which the partial disk is subdivided.

start   Specifies the starting angle, in degrees, of the disk portion.

sweep   Specifies the sweep angle, in degrees, of the disk portion.

DESCRIPTION
gluPartialDisk renders a partial disk on the z = 0 plane. A partial disk is similar to a full disk, except that only the subset of the disk
from start through start + sweep is included (where 0 degrees is along the +y axis, 90 degrees along the +x axis, 180 degrees along the	-y
axis, and 270 degrees along the -x axis).

The partial disk has a radius of outer, and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is gen-
erated. The partial disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings  (as  speci-
fied by slices and loops, respectively).

With  respect  to orientation, the +z side of the partial disk is considered to be outside (see gluQuadricOrientation).	This means that if
the orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis.

If texturing is turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r = outer, the value at  (r,
0, 0) is (1.0, 0.5), at (0, r, 0) it is (0.5, 1.0), at (-r, 0, 0) it is (0.0, 0.5), and at (0, -r, 0) it is (0.5, 0.0).

GLUPARTIALDISK(3G)```

Check Out this Related Man Page

```GLUDISK(3G)															       GLUDISK(3G)

NAME
gluDisk - draw a disk

C SPECIFICATION
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops )

PARAMETERS

inner   Specifies the inner radius of the disk (may be 0).

outer   Specifies the outer radius of the disk.

slices  Specifies the number of subdivisions around the z axis.

loops   Specifies the number of concentric rings about the origin into which the disk is subdivided.

DESCRIPTION
gluDisk	renders a disk on the z = 0 plane. The disk has a radius of outer, and contains a concentric circular hole with a radius of inner.
If inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices), and also  about  the  z
axis into rings (as specified by slices and loops, respectively).

With  respect  to  orientation,	the +z side of the disk is considered to be "outside" (see gluQuadricOrientation).  This means that if the
orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis.

If texturing has been turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r=outer, the value	at
(r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0).