GLULOADSAMPLINGMATRICES(3G)GLULOADSAMPLINGMATRICES(3G)NAME
gluLoadSamplingMatrices - load NURBS sampling and culling matrices
C SPECIFICATION
void gluLoadSamplingMatrices( GLUnurbs* nurb,
const GLfloat *model,
const GLfloat *perspective,
const GLint *view )
PARAMETERS
nurb Specifies the NURBS object (created with gluNewNurbsRenderer).
model Specifies a modelview matrix (as from a glGetFloatv call).
perspective Specifies a projection matrix (as from a glGetFloatv call).
view Specifies a viewport (as from a glGetIntegerv call).
DESCRIPTION
gluLoadSamplingMatrices uses model, perspective, and view to recompute the sampling and culling matrices stored in nurb. The sampling
matrix determines how finely a NURBS curve or surface must be tessellated to satisfy the sampling tolerance (as determined by the
GLU_SAMPLING_TOLERANCE property). The culling matrix is used in deciding if a NURBS curve or surface should be culled before rendering
(when the GLU_CULLING property is turned on).
gluLoadSamplingMatrices is necessary only if the GLU_AUTO_LOAD_MATRIX property is turned off (see gluNurbsProperty). Although it can be
convenient to leave the GLU_AUTO_LOAD_MATRIX property turned on, there can be a performance penalty for doing so. (A round trip to the GL
server is needed to fetch the current values of the modelview matrix, projection matrix, and viewport.)
SEE ALSO
gluGetNurbsProperty, gluNewNurbsRenderer, gluNurbsProperty
GLULOADSAMPLINGMATRICES(3G)
Check Out this Related Man Page
GLULOADSAMPLINGMATRI(3G) OpenGL Manual GLULOADSAMPLINGMATRI(3G)NAME
gluLoadSamplingMatrices - load NURBS sampling and culling matrices
C SPECIFICATION
void gluLoadSamplingMatrices(GLUnurbs* nurb, const GLfloat * model, const GLfloat * perspective, const GLint * view);
PARAMETERS
nurb
Specifies the NURBS object (created with gluNewNurbsRenderer()).
model
Specifies a modelview matrix (as from a glGetFloatv() call).
perspective
Specifies a projection matrix (as from a glGetFloatv() call).
view
Specifies a viewport (as from a glGetIntegerv() call).
DESCRIPTION
gluLoadSamplingMatrices uses model, perspective, and view to recompute the sampling and culling matrices stored in nurb. The sampling
matrix determines how finely a NURBS curve or surface must be tessellated to satisfy the sampling tolerance (as determined by the
GLU_SAMPLING_TOLERANCE property). The culling matrix is used in deciding if a NURBS curve or surface should be culled before rendering
(when the GLU_CULLING property is turned on).
gluLoadSamplingMatrices is necessary only if the GLU_AUTO_LOAD_MATRIX property is turned off (see gluNurbsProperty()). Although it can be
convenient to leave the GLU_AUTO_LOAD_MATRIX property turned on, there can be a performance penalty for doing so. (A round trip to the GL
server is needed to fetch the current values of the modelview matrix, projection matrix, and viewport.)
SEE ALSO
gluGetNurbsProperty(), gluNewNurbsRenderer(), gluNurbsProperty()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLULOADSAMPLINGMATRI(3G)
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