# glucylinder(3g) [osx man page]

GLUCYLINDER(3G) GLUCYLINDER(3G)NAME

gluCylinder - draw a cylinderC SPECIFICATION

void gluCylinder( GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks )PARAMETERS

quad Specifies the quadrics object (created with gluNewQuadric). base Specifies the radius of the cylinder at z = 0. top Specifies the radius of the cylinder at z = height. height Specifies the height of the cylinder. slices Specifies the number of subdivisions around the z axis. stacks Specifies the number of subdivisions along the z axis.DESCRIPTION

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if top is set to 0.0, this routine generates a cone. If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at theaxis, to 0.75 at the-yaxis, and back to 1.0 at the +y axis.-xSEE ALSO

gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricTexture, gluSphere GLUCYLINDER(3G)

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NAME

gluCylinder - draw a cylinderC SPECIFICATION

void gluCylinder( GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks )PARAMETERS

quad Specifies the quadrics object (created with gluNewQuadric). base Specifies the radius of the cylinder at z = 0. top Specifies the radius of the cylinder at z = height. height Specifies the height of the cylinder. slices Specifies the number of subdivisions around the z axis. stacks Specifies the number of subdivisions along the z axis.DESCRIPTION

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if top is set to 0.0, this routine generates a cone. If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at theaxis, to 0.75 at the-yaxis, and back to 1.0 at the +y axis.-xSEE ALSO

gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricTexture, gluSphere GLUCYLINDER(3G)