glucylinder(3g) [osx man page]

```GLUCYLINDER(3G) 														   GLUCYLINDER(3G)

NAME
gluCylinder - draw a cylinder

C SPECIFICATION
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )

PARAMETERS

base    Specifies the radius of the cylinder at z = 0.

top     Specifies the radius of the cylinder at z = height.

height  Specifies the height of the cylinder.

slices  Specifies the number of subdivisions around the z axis.

stacks  Specifies the number of subdivisions along the z axis.

DESCRIPTION
gluCylinder  draws  a  cylinder	oriented  along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a
sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if top is set to 0.0, this routine generates a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the  z  axis.	Otherwise,
they point toward the z axis.

If  texturing  is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to
1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to
1.0 at the +y axis.

GLUCYLINDER(3G)```

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```GLUCYLINDER(3G) 														   GLUCYLINDER(3G)

NAME
gluCylinder - draw a cylinder

C SPECIFICATION
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )

PARAMETERS

base    Specifies the radius of the cylinder at z = 0.

top     Specifies the radius of the cylinder at z = height.

height  Specifies the height of the cylinder.

slices  Specifies the number of subdivisions around the z axis.

stacks  Specifies the number of subdivisions along the z axis.

DESCRIPTION
gluCylinder  draws  a  cylinder	oriented  along  the  z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a
sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if top is set to 0.0, this routine generates a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the  z  axis.	Otherwise,
they point toward the z axis.

If  texturing  is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to
1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to
1.0 at the +y axis.