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glmultidrawarrays(3g) [osx man page]

GLMULTIDRAWARRAYS(3G)						    OpenGL 3.3						     GLMULTIDRAWARRAYS(3G)

NAME
glMultiDrawArrays - render multiple sets of primitives from array data C SPECIFICATION
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are accepted. first Points to an array of starting indices in the enabled arrays. count Points to an array of the number of indices to be rendered. primcount Specifies the size of the first and count DESCRIPTION
glMultiDrawArrays specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to glMultiDrawArrays. glMultiDrawArrays behaves identically to glDrawArrays() except that primcount separate ranges of elements are specified instead. When glMultiDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. Vertex attributes that are modified by glMultiDrawArrays have an unspecified value after glMultiDrawArrays returns. Attributes that aren't modified remain well defined. NOTES
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if primcount is negative. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped. SEE ALSO
glDrawElements(), glDrawRangeElements() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. OpenGL 3.3 03/08/2011 GLMULTIDRAWARRAYS(3G)

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GLMULTIDRAWELEMENTS(3G) 					    OpenGL 3.3						   GLMULTIDRAWELEMENTS(3G)

NAME
glMultiDrawElements - render multiple sets of primitives by specifying indices of array data elements C SPECIFICATION
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are accepted. count Points to an array of the elements counts. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. primcount Specifies the size of the count array. DESCRIPTION
glMultiDrawElements specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glMultiDrawElements. glMultiDrawElements is identical in operation to glDrawElements() except that primcount separate lists of elements are specified. Vertex attributes that are modified by glMultiDrawElements have an unspecified value after glMultiDrawElements returns. Attributes that aren't modified maintain their previous values. NOTES
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if primcount is negative. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped. SEE ALSO
glDrawArrays(), glDrawRangeElements() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. OpenGL 3.3 03/08/2011 GLMULTIDRAWELEMENTS(3G)
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