# glmatrixmode(3g) [osx man page]

GLMATRIXMODE(3G) GLMATRIXMODE(3G)NAME

glMatrixMode - specify which matrix is the current matrixC SPECIFICATION

void glMatrixMode( GLenum mode )PARAMETERS

mode Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the GL_ARB_imaging extension is supported, GL_COLOR is also accepted.DESCRIPTION

glMatrixMode sets the current matrix mode. mode can assume one of four values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack. GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack. GL_COLOR Applies subsequent matrix operations to the color matrix stack. To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.ERRORS

GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETS

glGet with argument GL_MATRIX_MODESEE ALSO

glLoadMatrix, glPushMatrix GLMATRIXMODE(3G)

## Check Out this Related Man Page

GLMATRIXMODE(3G) OpenGL Manual GLMATRIXMODE(3G)NAME

glMatrixMode - specify which matrix is the current matrixC SPECIFICATION

void glMatrixMode(GLenum mode);PARAMETERS

mode Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted.DESCRIPTION

glMatrixMode sets the current matrix mode. mode can assume one of four values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack. GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack. GL_COLOR Applies subsequent matrix operations to the color matrix stack. To find out which matrix stack is currently the target of all matrix operations, call glGet() with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.ERRORS

GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin() and the corresponding execution of glEnd().ASSOCIATED GETS

glGet() with argument GL_MATRIX_MODESEE ALSO

glLoadMatrix(), glLoadTransposeMatrix(), glMultMatrix(), glMultTransposeMatrix(), glPopMatrix(), glPushMatrix()COPYRIGHT

Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.AUTHORS

opengl.orgopengl.org06/10/2014 GLMATRIXMODE(3G)