# glloadidentity(3g) [osx man page]

GLLOADIDENTITY(3G) GLLOADIDENTITY(3G)NAME

glLoadIdentity - replace the current matrix with the identity matrixC SPECIFICATION

void glLoadIdentity( void )DESCRIPTION

glLoadIdentity replaces the current matrix with the identity matrix. It is semantically equivalent to calling glLoadMatrix with the iden- tity matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 but in some cases it is more efficient.ERRORS

GL_INVALID_OPERATION is generated if glLoadIdentity is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETS

glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIXSEE ALSO

glLoadMatrix, glMatrixMode, glMultMatrix, glPushMatrix GLLOADIDENTITY(3G)

## Check Out this Related Man Page

GLPUSHMATRIX(3G) GLPUSHMATRIX(3G)NAME

glPushMatrix, glPopMatrix - push and pop the current matrix stackC SPECIFICATION

void glPushMatrix( void )C SPECIFICATION

void glPopMatrix( void )DESCRIPTION

There is a stack of matrices for each of the matrix modes. In GL_MODELVIEW mode, the stack depth is at least 32. In the other modes, GL_COLOR, const(PROJECTION), and GL_TEXTURE, the depth is at least 2. The current matrix in any mode is the matrix on the top of the stack for that mode. glPushMatrix pushes the current matrix stack down by one, duplicating the current matrix. That is, after a glPushMatrix call, the matrix on top of the stack is identical to the one below it. glPopMatrix pops the current matrix stack, replacing the current matrix with the one below it on the stack. Initially, each of the stacks contains one matrix, an identity matrix. It is an error to push a full matrix stack, or to pop a matrix stack that contains only a single matrix. In either case, the error flag is set and no other change is made to GL state.ERRORS

GL_STACK_OVERFLOW is generated if glPushMatrix is called while the current matrix stack is full. GL_STACK_UNDERFLOW is generated if glPopMatrix is called while the current matrix stack contains only a single matrix. GL_INVALID_OPERATION is generated if glPushMatrix or glPopMatrix is executed between the execution of glBegin and the corresponding execu- tion of glEnd.ASSOCIATED GETS

glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX glGet with argument GL_COLOR_STACK_DEPTH glGet with argument GL_MODELVIEW_STACK_DEPTH glGet with argument GL_PROJECTION_STACK_DEPTH glGet with argument GL_TEXTURE_STACK_DEPTH glGet with argument GL_MAX_MODELVIEW_STACK_DEPTH glGet with argument GL_MAX_PROJECTION_STACK_DEPTH glGet with argument GL_MAX_TEXTURE_STACK_DEPTHSEE ALSO

glFrustum(3G), glLoadIdentity(3G), glLoadMatrix(3G), glMatrixMode(3G), glMultMatrix(3G), glOrtho(3G), glRotate(3G), glScale(3G), glTranslate(3G), glViewport(3G) GLPUSHMATRIX(3G)