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glisframebuffer(3g) [osx man page]

GLISFRAMEBUFFER(3G)						    OpenGL 3.3						       GLISFRAMEBUFFER(3G)

NAME
glIsFramebuffer - determine if a name corresponds to a framebuffer object C SPECIFICATION
GLboolean glIsFramebuffer(GLuint framebuffer); PARAMETERS
framebuffer Specifies a value that may be the name of a framebuffer object. DESCRIPTION
glIsFramebuffer returns GL_TRUE if framebuffer is currently the name of a framebuffer object. If framebuffer is zero, or if framebuffer is not the name of a framebuffer object, or if an error occurs, glIsFramebuffer returns GL_FALSE. If framebuffer is a name returned by glGenFramebuffers(), by that has not yet been bound through a call to glBindFramebuffer(), then the name is not a framebuffer object and glIsFramebuffer returns GL_FALSE. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glDeleteFramebuffers() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLISFRAMEBUFFER(3G)

Check Out this Related Man Page

GLBINDFRAMEBUFFER(3G)						  [FIXME: manual]					     GLBINDFRAMEBUFFER(3G)

NAME
glBindFramebuffer - bind a framebuffer to a framebuffer target C SPECIFICATION
void glBindFramebuffer(GLenum target, GLuint framebuffer); PARAMETERS
target Specifies the framebuffer target of the binding operation. framebuffer Specifies the name of the framebuffer object to bind. DESCRIPTION
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target. target must be either GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER, it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers(), or zero to break the existing binding of a framebuffer object to target. ERRORS
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to glGenFramebuffers(). SEE ALSO
glGenFramebuffers(), glDeleteFramebuffers(), glFramebufferRenderbuffer(), glFramebufferTexture(), glFramebufferTexture1D(), glFramebufferTexture2D(), glFramebufferTexture3D(), glFramebufferTextureFace(), glFramebufferTextureLayer(), glIsFramebuffer() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLBINDFRAMEBUFFER(3G)
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